Allow scripted interception of physical collision damage to avatars (Combat2 2024-05-02.8929584012)
complete
Thunder Rahja
Avatars that collide with an unscripted object or terrain at high speed take damage. This damage does not trigger
on_damage
, final_damage
, or CombatLog events, and therefore cannot be modified, negated, or even tracked. As I mentioned in the related suggestion, HUD-provided dodge functions frequently cause avatars to collide with objects and terrain at high speed, occasionally resulting in unintentional death. Some weapons take advantage of this by repeatedly pushing avatars down against the ground until they die, producing no "hit" report for the recipient. This is a source of damage that appears to have been overlooked.For a demo, click the red box labeled "A HUD that kills you with collision damage" in my case demos area in Thermopylae. Despite including an
on_damage
event to tally the damage received, the event never triggers for physical collision damage on the specified simulator version.Log In
This post was marked as
complete
Thunder Rahja
Note that this issue was mentioned during Server User Group on 2024-05-21 as in progress but is not yet implemented in Combat2 2024-05-08.9008326552, which is the current version in Aditi.
Rider Linden
in progress
Rider Linden
Interestingly, this sort of damage will even kill you in a safe zone at the moment.
Thunder Rahja
Rider Linden: I think you have damage enabled in the region settings in Thermopylae and the adjacent testing region. Current behavior for this setting is to override parcel settings.