✨ Feature Requests

  • Search existing ideas before submitting- Use support.secondlife.com for customer support issues- Keep posts on-topicThank you for your ideas!
Integration between CasperVend and Marketplace Listings
I’d like to know if there is currently any way to link CasperVend vendors with Marketplace listings — meaning, when I add a new product to the Second Life Marketplace, it would automatically appear in one or more of my CasperVend inworld vendors. My idea is to create an inworld gallery-style store, where all products available on the Marketplace are also visibly displayed inworld using CasperVend vendors. Ideally, I’d love to be able to: 💡 Automatically sync my Marketplace inventory with selected CasperVend vendors. 💡 Choose which products appear on each vendor (e.g., categorizing them by theme, product type, etc.). 💡 Allow customers to buy directly from the vendor inworld, while still being counted as a Marketplace sale (or at least maintaining stock/pricing consistency). Why this would be useful: 💡 Creators wouldn’t have to duplicate every product manually between the Marketplace and inworld stores. 💡 Promotes better inworld shopping experiences, while benefiting from Marketplace organization. 💡 Keeps product info, prices, and availability consistent across platforms. 💡 Encourages hybrid shopping behavior — browsing inworld, buying wherever is more convenient. 💡 Saves time for merchants who manage large catalogs. If something like this already exists, I’d appreciate some guidance on how to set it up. If not, I think it could be a powerful feature worth considering for future development, especially as Second Life continues to support both inworld and web-based commerce. ♥ Thank you! ♥
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Mesh with physics, fluttering clothes, hair, and accessories
Now the mesh in sl has no physics at all, you wear stiff clothes, with stiff hair, as you walk, the fabric stretches against your body into strange shapes, when you sit down, your long hair will bend 90 degrees to fit your legs. everything is very stiff. When i see those long flowing hair and those fluttering gorgeous skirts, i miss the good old days. Even though they look messy sometimes, but that's intuitive. But the prims is behind the times, everything is in mesh now. Why not give mesh physics too! Mesh greatly improves the quality of props in sl, but it loses the most intuitive physics, they just look good, but once they move, they will reveal their flaws. This is just like how people used to paint gloss on textures, only viewable from the front, otherwise it will be a mess. Now we have the advanced lighting, PBR, make objects looks more and more real, there's one step left, that is mesh physics! Imagine a cute girl with long flowing golden hair, wearing a flowing dress, dancing gracefully, her hair and clothes fluttering with dance, how beautiful! You must watched MMD dances! fluttering, inertia, collision, make MMD dances lifelike! SL need mesh physics, we can dance in sl like MMD! Many similar games already have these physics effects, but sl has not yet, please! If we have mesh physics, how to deal with rigged object is a problem. Could we make old items physics-enabled with edit? Or only the authors can handle it to release a update? What tools could authors use? There's really many problems.
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