✨ Feature Requests

  • Search existing ideas before submitting- Use support.secondlife.com for customer support issues- Keep posts on-topicThank you for your ideas!
Create an Official Discovery Path for Emerging and Returning Creators
Years ago, I was a well-known Second Life creator and my business was very successful. After a period away, I returned to creating, once again investing time, work and money, and producing valid, carefully made items. Despite this, I now find myself left outside the very events that could help me reconnect with an audience. Many important shopping events mainly accept brands that already possess strong visibility, traffic and a large following. This creates a closed cycle: creators must already be known to participate, but they need access to these events precisely in order to become known—or known again. If this situation continues, Second Life will effectively push creators like me out. Creating involves constant expenses: meshes, textures, uploads, group memberships, a main store, advertising and event participation. I cannot continue spending money simply to remain active in Second Life without being given a realistic opportunity to reach customers and without earning anything in return. This is not a lack of commitment or quality. It is economically unsustainable: without visibility there are no sales, and without sales creators cannot continue financing their businesses. I propose that Linden Lab create an official “Emerging and Returning Creators” initiative including: * Places reserved for new, smaller or returning brands; * Selection based on quality and creativity rather than existing popularity alone; * Free or affordable participation; * Regular rotation of participating designers; * Promotion through the Destination Guide and official Second Life channels; * A central page listing events genuinely open to lesser-known creators. I am not asking Linden Lab to interfere with privately managed events. I am asking the platform to provide an official and transparent path through which valid work can at least be seen and evaluated. If Second Life encourages residents to build businesses and invest in its economy, it should also provide a realistic opportunity for them to emerge. Otherwise, it risks losing the very creators who want to invest, work and contribute to the platform.
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Content Creation
Add a rule against signing up users to "subscription" marketing messages without their consent.
Like many other users, I periodically get spam notecards and IMs from SL business owners advertising their new products. I have NEVER signed up to any notecard mailing list, I have always been added automatically without my knowledge. There's already a feedback post here about the ability to block these objects: https://feedback.secondlife.com/feature-requests/p/blocking-an-avatar-should-also-block-blacklist-all-of-their-rezzed-objects however I think that is only a band-aid solution. Signing users up onto your "subscription" service without their consent should not be allowed in the first place. It falls under spam, yet every time I have submitted a report against these objects, & explained in the report that they are spamming me (and others) without my consent and sometimes without a way to opt out, nothing seems to come of it. So I can only assume that, currently, this isn't against the SL TOS, or for some reason the reports are falling on deaf ears. Every time this has happened to me, the ads I get are from a brand that I don't recognize. This is because every time this happens it's nearly always happens one of two ways: I was added to the mailing list because I bought ONE item from the store in question; often a long time ago, sometimes years or more, from the Marketplace. This implies that the store owner is manually adding all Marketplace customer usernames to a mailing list or automating the process somehow. I visited the sim one time, and my mere presence was enough to get me on their mailing list. I need to stress that not only do these users add you to lists extremely easily, but they often make unsubscribing very difficult. At best, it'll be through a system like "KioskNet" - which at least has an inworld location you can go and get a HUD from, and unsubscribe from any mailing lists using that system. But if they use their own system, you're often out of luck. Some tell you "unsubscribe in the mainstore" but when you go there, there's no unsubscribe button, no matter how you look. Others say "contact me to unsubscribe", meaning that you have to actually talk to the person to convince them to take you off. And even if you find a way to unsubscribe, some will automatically put you back on their list later! I periodically check the KioskNet thing because every 6 months or so, a store has added me back as a "subscriber." As the other thread on this issue says, though, blocking either the user or their mailing object usually doesn't work because they tend to rezz multiple copies of the object, and keep going. Once you're in their system, you will be contacted by any object they rez going forward. I ask that Linden Labs considering making these unprompted spam subscriptions disallowed on the platform, and actually punishable. You should ONLY be able to get a "subscription" by opting in. Intrusive ads we did not ask for are spammy, disruptive, and extremely annoying.
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tracked
Requested Second Life Search Category for Non-Profit, Education & Charity Regions
Second Life has many regions and communities dedicated to education, non-profit work, charity, accessibility, arts, culture, STEM, museums, health support, mentoring, and public-good community projects. However, these spaces are often difficult for new and returning users to discover unless they already know the exact name of the group, region, event, or organisation they are looking for. At present, Search separates content into broad areas such as People, Groups, Places, Land Sales, Events, Classifieds, and Web. These are useful, but they do not clearly surface Second Life's educational, charitable, non-profit, and community-support spaces as a distinct area of value. As a result, these regions can become buried among commercial listings, clubs, shopping destinations, and general places. Adding a dedicated "Non-Profit / Education / Charity" category would make these spaces easier to find and would help show new users that Second Life is more than shopping, entertainment, and private social spaces. It is also a platform for learning, cultural exchange, accessibility, public service, creative collaboration, and community support. This category could help users discover: Education and university regions STEM and learning communities Museums, galleries, and cultural projects Charity and non-profit regions Health, disability, accessibility, and support communities Mentoring groups and public-good initiatives Classes, workshops, talks, and community learning events This would also reduce the pressure on the Destination Guide as the main route for discovering these spaces. The Destination Guide is valuable, but it should not be the only practical discovery path for educational and non-profit work in Second Life. A dedicated search category would benefit residents, educators, non-profit organisers, event hosts, new users, returning users, and Linden Lab itself. It would make the platform's positive community impact more visible, easier to access, and easier to explain to people outside Second Life. In short, this is a small interface change that could make a large difference to discoverability. It would help users find meaningful spaces faster, support communities doing public-good work, and better represent the educational and cultural value already present across Second Life.
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