basically a webhook for script errors -- Nexii Malthus, summarizing what we need You develop scripts for Secondlife. You start hearing people reporting that your scripts are crashing. Now what? Unless it's a very reliable crash, you're kind of in unexplored territory. SL is vast, many unique and hard-to-reproduce situations could be happening. The crash log is seen by your end user, not by you. The developer cannot know how widespread the problem is, whether it's a bug in a SL Server update, whether it's an edge case in their own programming... Possibly avenue to a solution: An unmodified, compiled script has consistent bytecode, and if I understand it right, an internal asset id corresponding. The simulator knows when this item has crashed (and currently only generates a message to the owner on a message channel). Perhaps a developer could "flag" scripts for logging "that script", or the set of scripts for a project that is in the wild and reporting problems. The developer could view (on the web? in the viewer?) a simple log, aggregating the crash reports from the currently-logged scripts, grid-wide for each flagged script. Perhaps some bit of information like the simulator version/memory use/event queue at time of crash. The simulator knows all sorts of things about what happened; Any log improves the current total black-box situation. Eg, "hearing that scripts are crashing on region restart? start logging now and see what comes in". This would be a limited utility. The number of scripts we can flag and limit how many log entries each script holds would be small. This would not be a performance monitoring tool; it would be turned on when a problem is suspected, to capture what's happening "out there." Acknowledged implications: Plenty of privacy concerns abound. To avoid adding new means of tracking users, gaining access to personalized data etc: The developer should not be able to find out what specific region the script was in when it crashed The developer should not be able to view the script's memory The developer should not be able to view who was running the script Might be useful: What type of crash list of events queued simulator version number region status Anything else that could be useful without opening bad implications? Any other implications that need calling out?