Users in SL have LONG lamented the issue of landmarks dying when a store, club, or other favored destination relocates. Landmarks die if a region is moved on the map as well. MANY Jiras and Feedbacks have been posted over the past ~23 years, asking for some way for destination owners to edit downstream landmarks. I have an idea.. Leverage Experience Tools. This suggestion is to create a sharable inventory asset, that acts like a landmark, but pulls it's data from an experience key. Let's start with some basic idea of how this asset might be set up. * On creation, the asset is full permissions for the creator. * Next owner permissions are pre-set to ✅ Copy ❌ Modify ✅ Transfer. * The Next Owner ❌ Modify is greyed out, and unable to be changed. On double-clicking: * If the current owner has modify permission, a UI floater is displayed, allowing the user to set the experience, specify the 'lookup' field for this landmark, and potentially a password field. It will also have a field that allows for viewing the current value in that field ( if the password is needed, only if it is correct) * If the asset owner does NOT have modify permission, the owner is immediately teleported to the destination. In terms of scripts: * The asset should appear (for LSL purposes) to BE a "INVENTORY_LANDMARK". * If a script is 'reading' the asset like a landmark using https://wiki.secondlife.com/wiki/LlTeleportAgent or any similar function, it should read the destination value and attempt to use it as expected. In all other ways it should act like a landmark, allowing sharing, etc. Perhaps an exception can be made allowing the placing of this no-modify asset into a notecard, as landmarks are OFTEN shared as notecard attachments. -------------------- If the permissions thing can't be done, perhaps a secondary approach to this is simply that ONLY the 'creator' of a smart-landmark asset, can edit it's experience data, password, destination, etc.. and that information would simply not be presented to "owner != creator" asset owners.. allowing the asset to otherwise work exactly like every other landmark for every user, except it's creator. The existing UI for "Landmark Properties" has lots of space for expansion related to experiences, and could serve as the basis for the interface for this new asset. The existing "About Landmark" UI even has some "Edit" functionality already in place. Though I'll be honest, I have no idea what "Landmark Location" means on this dialog. UI for changing the destination of a parcel's "Landing Point" or changing the destination of a "Pick" or a "Classified" already exist, and perhaps the UI design language and behind-the-scenes mechanics for these functions can be mined for a consistent user interface. ------------------- Perhaps a warning notice should appear when editing this new Experience Landmark . "Note: Editing this will edit all copies of this experience landmark that have been shared. If you would like to create a new Experience Landmark using this one as a template, click here: Create a New Experience Landmark". I'm sure someone else can figure out better phrasing.