With today's rollout of Summer Fun to RC Bluesteel regions, I noticed a couple of issues with the default settings it ships with.
The most obvious change is with
health_regen_rate
being set at 1, where previously health regeneration was at a rate of 1 point per 6 seconds, or 0.166667 per second. I believe that this setting should be preserved at its old (current) rate.
The more concerning change is
damage_throttle
set to 100, which seems innocuous when the target is avatars, but against objects, this new limit severely limits creativity, and should be set to 0 as default.
In combat regions where the de facto standard for damage from a bullet is 100 (an instant kill to an avatar), a more powerful weapon such as a rocket or grenade needs to express that it does more damage than that to an object. At present, the highest damage an object can be set to (via
llSetDamage
or its ROWP equivalent) is 100, which is good, but
llDamage
can be any valid float and that is key to the Combat2-oriented object health system I am developing.
As an alternative to changing the default,
damage_throttle
should instead apply only to avatars and not to objects receiving the damage.