invulnerability_time is great! However it has one drawback for our use case, we want to have protection to get killed in that time but still do damage.
The use cases are basically:
  1. Mines placed before death should still be able to function
  2. Other Deployables like autocannons should still be able to function
  3. Grenades/weapons fired or deployed right before death teleport should still work
I'd like to propose an option for this, so we can choose how this invulnerability is applied.
invulnerability_bidirectional with a true or false would work, since I don't really see a use case in the other direction.