OBJECT_TYPE for llGetObjectDetails
tracked
Nexii Malthus
Outside of damage events, sensors and collisions it's not possible to infer the types of detected object or avatar.
I'd like to see an OBJECT_TYPE that returns the integer mask just like llDetectedType does.
It was realised because DAMAGEABLE can't necessarily be inferred through OBJECT_HEALTH. DAMAGEABLE is when an object can process damage but health could be 0, such as when it is dead and respawning, potentially causing a false negative as it can't be used as a boolean check.
This is a low priority request personally but it might be low hanging fruit if it's easy to implement simulator side.
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Hello, and thank you for your feature request regarding the addition of an OBJECT_TYPE for llGetObjectDetails. This idea has been brought up in the past and is currently tracked. We have no estimate when it may be implemented, but please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!
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tracked