In the texture/material properties of an item, the scale, offsets and rotations are set in the edit window. However, when any PBR material is applied, it resets to the default values of 1.0x1.0, 0u/0v, 0 degrees, cancelling any previous settings. This makes it very tedious to switch between different PBR materials.
This is a request to make the scale/offset/rotation of an item
PERSIST
after they are set in the edit window when a PBR material is switched, instead of defaulting to 1x1, etc. with the new material, as is the case when any blinn-phong texture maps are changed.