Draw distance cap
tracked
Extrude Ragu
I think a useful client side script feature would be the ability to cap draw distance.
Reason for this is whilst the user usually sets their draw distance as far as performance permits, inside skyboxes, it is often not desirable to render neighboring skyboxes, or one skybox casts a shadow over another etc.
If we had the ability to cap draw distance from client side script, a script could automatically cap draw distance when the user enters one of these skyboxes for better immersion
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Coaldust Numbers
I would want to be able to override this if it was included.
I do not want other people's scripts to be able to blind me.
SL Feedback
Hello, and thank you for your feature request regarding the ability to cap draw distance from a client-side script. This idea has been brought up in the past and is currently tracked. We understand the importance of this feature for improving immersion and performance, especially in skybox environments. While we have no estimate on when it may be implemented, please keep an eye on future updates. We appreciate your input and encourage you to continue sharing your ideas to help improve Second Life.
SL Feedback
tracked
NaomiLocket Resident
Contextual dynamic control over the draw distance might be nice, yeah.
V
VriSeriphim Resident
Maybe Progressive Draw Distance Stepping would be a better option. With that, nearer objects would be drawn first, then progressively further objects.
Firestorm has this. I don't know if other viewers do.
TavishBrock Resident
Similarly, it's nice to have a (very) high draw distance when you're standing still but less useful and much more taxing to support smooth rapid movement. It would be useful to cap the draw distance during rapid/sustained movement, something that would be perfect for a client side script to implement.
V
VriSeriphim Resident
TavishBrock Resident
Progressive Draw Distance Stepping would help with this without scripting.
As I said my other post, Firestorm has this. I don't know if other viewers do.
TavishBrock Resident
VriSeriphim Resident It hasn't helped overall when I've given it a try.
Jabadahut50 Resident
Can do this in tpv's with RLV but it'd be a good feature to support in base SL. Can think of several experiences that could be made better if the experience maker can control how far you can see directly. Would need to make it so it requires permissions for saftey reasons to prevent abuse but other than that I don't see any reason why this couldn't or shouldn't be a thing.
TavishBrock Resident
Jabadahut50 Resident Out of curiosity,
how
can you do this with RLV? It doesn't look as if Firestorm (at least) has a version that has any functions that would be able to do that, but I'd love
to be wrongJabadahut50 Resident
TavishBrock Resident technically it's not the same as what is being asked for in this suggestion... with the camdrawmin and camdrawmax settings you can create concentric circles around the player that can cut off the vision distance... it doesn't actually modify the camera's draw distance, but it can make it impossible to see past a certain distance.
check the camera section for more details.