Common usage of methods like
ll.AgentInExperience
etc in lsl is to just stick them in an if directly as
1
evaluates
true
As this is not the case in lua, it would be good for the relevant functions to return booleans.
I have scoured the function list and updated the wiki to include all the ones I could see on a first pass through.
ll.AgentInExperience
ll.DerezObject
ll.EdgeOfWorld
ll.GetScriptState
ll.GetStatus
ll.IsFriend
ll.ManageEstateAccess
ll.SameGroup
ll.ScaleByFactor
ll.ScriptDanger
ll.SetMemoryLimit
Were missing and I added them, listed separately in case they are "wrong"
ll.DetectedGroup
ll.IsLinkGLTFMaterial
ll.OverMyLand
ll.SetRegionPos
ll.VerifyRSA