I've been converting some of my LSL projects into SLua and set them up at the SLua sandboxes for a demonstration.
At the time of this writing, what's set up:
  • A computer (emulates a 6502 CPU and custom devices to run a computer within SL), which can be poked at and played with - the SLua implementation runs maybe 3x+ faster than LSL, thanks to easier data handling with buffers and other improvements, clocking at roughly ~1.5 kHz real CPU equivalent. Feel free to poke at it, there's a short explanation and a game to play on it.
  • Mandelbrot/Julia fractal plotters, just the classic ones on a 40x40 pixel grid. These are fullperm including the script, right click+buy to get a copy.
  • A complex number class, to enable doing complex number arithmetic with normal SLua equations, compatible with built in numbers. Not actually used by the fractal plotters since it's slower than optimized manual computation, but good for prototyping or just having a complex number calculator. Demo is rather minimal, just compares Euler's formula results to built-in sine and cosine. Fullperm copy via click.
Will probably add more things still, as inspiration strikes.
Location: