Marketplace Images distorted in new area under main image
in progress
Sasy Scarborough
The image upload section states that images need to be the following.
Upload an image
Image requirements:
Minimum dimensions: At least 512 x 512 pixels.
Recommended dimensions: 700 x 525 pixels (W x H). Larger images will be resized to fit within these dimensions.
Maximum file size: 1MB
Aspect Ratio: The aspect ratio of the above dimensions are 1:1 and 4:3, respectively.
File type: PNG, JPEG or GIF.
I have always uploaded square images, and as you have now implemented "IMAGE" functions in world that only work with Square textures, it seemed silly to do anything but squares.
In the past this did not matter to the overall look of the added images...all of a sudden - because it was not like this when you added that new area under images for the extra images - the images under the main are stretched and distorted unless the random recommended dimensions are being used.
Please fix this, it looks horrible
you are also stretching the main image under the main image that shows correctly, so it is a horrible visual.
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Sntax
in progress
In progress. We have no estimate when it may be implemented. Please see future updates here.
Peter Stindberg
the random recommended dimensions
It's not really random. It's half SXGA+ resolution (1400 x 1050, see https://en.wikipedia.org/wiki/Display_resolution_standards#SXGAplus ), and thus a quarter of the file size of a typical SXGA+ file. Given the age of the Marketplace, it was a tradeoff between readability and file size, as the MP surely has to store terabytes of merchant graphics.
Best practice was always to provide MP images in 700x525, to use the available screen real estate in the best possible way and to have the maximum amount of pixel for one's MP textures.
Of course it is simpler for a merchant to use the same textures as inworld, but
you lose 29%
of available advertising space that way!Wether 700x525 is still a suitable size in 2024 is another debate (or rather, no debate at all: it is not), but given the fact that a gazillion of images on the MP are in that format, and that the Lab surely will not force every merchant to upload new textures, any future increase in size will most likely be 4:3 as well.
And, of course, the Lab could account for 512x512 images as well, as it still is the minimum recommendation.
Allegory Malaprop
Peter Stindberg Bonus points: this max/absoluting of thumbnails is 3:2, not 4:3- so even images uploaded at the recommended size are distorted.
But if you think the average SL user is going to completely recreate all textures, main ad AND all alternate product images (as that's where this applies the most), for every single marketplace listing in the recommended aspect ratio, you highly underestimate how much they find listing for the marketplace onerous already.
Peter Stindberg
Allegory Malaprop You are right! I did not notice. The at least THAT ought to be fixed.
I only have 20 items, which is a far cry from 2000 some other creators might have, but I totally would make all new graphics should the officially recommended formats change.
I'd do it for the same reason I already now do separate layouts for MP and in-world: to get the maximum out of the provided formats, and present my products the best way possible.
For me, it's a matter of "doing things right". But I agree that retroactively doing it for hundreds or thousands of images would be a chore, and probably not worth the effort.
Allegory Malaprop
It's in whatever css code they've copied to do that popup, the max-height: 67px; width: 100px;
Allegory Malaprop
(Do I need to say it? If I need to say it...don't mix max and absolute in your css, you are just asking for future pain. In this case, why not max them both?)
Gorgeous Aurelia
Does LL need a QA person? Hire someone that pays attention to the details.