Alpha masked discrepancy between HUD and rezzed
complete
Jasdac Stockholm
- Create a box and assign it a new material with any blank texture.
- Set alpha to 0, alpha mode to mask, and alpha cutoff to 1. The box goes invisible.
- Now pick up the box and attach it to any HUD slot. The box is now opaque.
I would expect the box to be fully invisible both when rezzed an in world.
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Dan Linden
marked this post as
complete
Fix released. https://secondlife.com/downloads
Dan Linden
marked this post as
tracked
Dan Linden
Thank you for the report, Jasdac!
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.