🪰 Viewer Bug Reports

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Some curved surfaces of some hollowed prims are not smooth-shaded
The attached images demonstrate some rendering artifacts I have just encountered. One was taken with viewer version 7.1.10.10800445603 and one with ExtraFPS RC (7.1.11.11565212741). Both exhibit the same faults. The bells in the images are made of prims. The hollowed-out and profile-cut torus that forms the side wall is now divided into four circular bands with shading discontinuous between them. Viewing in wireframe confirms that these divisions correspond to the actual division into bands of triangles. I experimented with a few more types of prims (the white ones in the images), and several show the same thing. Notice that the surface forming the inside of the torus hole is smooth shaded, only the outside (the "hollow" face) has discontinuous shading. Cylinders also have this, but spheres do not. No earlier version of the viewer is available to compare, but I have never seen this before. I note that an older version of the Firestorm viewer (7.1.9.74745) is still able to login and does not have these faults, but the current one does (7.1.11.76496), suggesting that this is a recently introduced problem originating with the official viewer. There is also a shading anomaly that is common to all the viewers mentioned, and is shown by the Tube prim at the top left of the images. Here too there is a perceptible division into circular bands of the inner face of the outer cylindrical skin of the tube. Yet these bands meet with zero exterior angle. None of the other faces of the tube show this anomaly. As this is present in the older version of Firestorm, this looks like a different problem of older origin. No graphics settings or tweaks to texturing properties (shininess, normal map, switching to PBR, etc.) affected any of these observations. The images are screen shots. Viewer snapshots are the same.
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AVATAR floater, MY OUTFITS tab, no longer shows outfit contents if outfit list has been filtered
New behavior in Second Life Release 7.2.1.17108480561 (64bit) Log in Wait for INVENTORY floater to populate Open AVATAR floater and note that in the MY OUTFIT tab, you can double-click an outfit (or use the down arrow) to expose the contents of the outfit. Note that the contents are displayed. https://gyazo.com/0a467bc1c59bdfe89e3dce4696ed8fc5 Use the text area at the top of the MY OUTFITS tab to Filter the list of outfits. Note that (after an uncharacteristically long delay wherein the viewer seems to "hang") the contents of any outfit tested cannot be displayed. THIS is the NEW behavior. https://gyazo.com/018443c5211c234616c11a8051c90886 Clear the Filter text. Note that many, if not most outfits are displayed in a scroll box limited to one or two lines (with no apparent way of expanding the display to show all contents). The one outfit that did expand properly during testing is the one your are wearing (at least the one I've been wearing and using for the screen captures). This is also NEW behavior, I've never seen a scrolling textbox there and it is useless. https://gyazo.com/b7bb5f90100130a03d2e97393ddc6bb1 === UPDATE === UPDATE: In limited testing I cannot reproduce any of these behaviors in Firestorm. UPDATE: I cannot consistently reproduce Item "5." in the SL viewer. However what I have found that (at least sometimes) if you remain online long enough the scroll boxes eventually contain all the outfit's items and are resized to what seems like a constant predetermined length. Though what I don't understand is why is a scroll box desirable?? Now I've got to scroll TWO sliders to see the entire contents of my outfit! It doesn't add any convenience, only more work. When the contents of the outfit is small enough that scroll bars aren't deemed to be required, the main scrolling area of the MY OUTFITS tab is expanded for the scroll box that isn't required! https://gyazo.com/aa764cbe0b5ab2ef5776bbe7a04d5a6c https://gyazo.com/9bbc784229628f440b0d042b7952aea5 === Though item "4." is easily and consistently reproducible in the SL viewer. ===
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