[BUG] Glow causing incorrect render behavior.
tracked
Tao Aries
Using PBR materials with Glow and Emissive is causing an incorrect alpha sorting behaviour. this behaviour is new as of 7.1.10 and did not exist before (see 7.1.9).
This effectively breaks all PBR items using 'Glow' and 'Alpha'
- rez a cube, set it to 50% transparent, (or any existing alpha object)
- rez another cube
- apply a PBR material
- set alpha mode to 'Blend'
- set alpha to 0.00.
- assign blank emissive
- set emissive to white
- set glow to any value higher than 0.
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Dan Linden
tracked
Dan Linden
Thank you for the report, Tao!
Issue tracked at https://github.com/secondlife/viewer/issues/2964. We have no estimate when it may be implemented. Please see future updates here.
Frionil Fang
Confirmed on FS 7.1.11 as well, which shares the rendering code from LL viewer 7.1.10 I believe. In my case I noticed it on particles which are always blended: I had a blended sphere with a particle effect inside it that works fine enough barring the occasional alpha sorting glitch, but with 0.025 glow on the shell the particles were just gone.
Luther Blackburn
I AGREE