Description
When moving the avatar forward on the ground (walk or run), the camera follows immediately without any noticeable lag, regardless of the DynamicCameraStrength setting in Debug Settings.
However, during Fly and Fall the camera lag works as expected.
This bug is reproducible with:
Default avatar (classic)
Legacy, Maitreya, Kemono mesh bodies
With AO, HUD, and all attachments removed (clean avatar)
Sub-accounts as well (not account-specific)
Note on small avatars:
Some smaller rigged avatars sometimes do not show this issue, or the behavior can change depending on avatar height/hover height. However, humanoid avatars (Legacy, Maitreya, Kemono, Default) are always affected and never corrected by these changes.
Confirmed in:
Second Life Viewer Release 7.2.0.16729091892 (64bit)
Firestorm Viewer 7.1.13 (78266) and 7.2.0 (78879) (Firestorm inherits this issue from the SL viewer)
====================
Steps to Reproduce
Log in with the official Second Life Viewer.
Remove all AO, HUD, and attachments.
Reset camera with Ctrl+9.
Open Debug Settings → set DynamicCameraStrength to various values.
Move the avatar forward (walk or run).
Observe the camera: no visible lag.
Compare by Flying or Falling → camera lag works correctly.
====================
Expected Result
Camera lag should smoothly delay the camera when moving forward on the ground, as it does during Fly or Fall.
Actual Result
During ground movement (walk/run), the camera ignores lag and follows immediately. The DynamicCameraStrength debug setting has no visible effect.