I have my viewer set to yield about 60ms to the host to keep the frame rate down while I am doing other things such as playing another game like The Elder Scrolls Online. It usually hovers around 10fps when inactive, compared to 40-75fps when active. With the DeltaFPS viewer, this lower frame rate in the background causes multiple textures to downrez, and will stay like that until the frame rate goes back up, causing the textures to load back in fully. This does not happen on the current stable release, and it is not a lack of VRAM because there is still 8-9GB free when this is happening in my test.
Repro:
  1. Allow the viewer to load in everything fully first, more complex scenes are better
  2. Make the window become inactive, such as having the task manager over it
  3. Make sure the frame rate drops low enough as it yields resources to the host (10 in my testing)
  4. Wait a few moments, and you should start to see a good chunk of textures being brought down what looks like one notch of their full resolution
  5. Make the window active again so the frame rate goes back up to a high number such as 40-75
  6. Watch as those textures start to rez fully again