[Develop] [ExtraFPS] Texture bias value gets stuck high
complete
Quinn Elara
Reproduces on the develop branch and on ExtraFPS on Linux and Windows.
I have been able to repro fairly consistently by starting at (wait until all textures have loaded): http://maps.secondlife.com/secondlife/May%20Queen/141/50/53 , teleport to http://maps.secondlife.com/secondlife/Nutmeg%20Mainstore/68/123/21 OR https://maps.secondlife.com/secondlife/Anthem/134/129/1107(again, wait until all textures have loaded), and then teleport back to the starting location http://maps.secondlife.com/secondlife/May%20Queen/141/50/53 . Notice that although the memory pressure has been relieved, and the viewer seems recognize as such (Est. Free in texture console) , the bias value does not drop (or, does not drop in a reasonable timeframe, as in this particular test the bias value did eventually drop over the course of about 10 minutes back to 1.0) to allow the viewer to use more VRAM.
I am also not the only user to experience this issue, others have also encountered this issue - see this discussion from the Second Life Discord server - https://discord.com/channels/677442248157167619/681998835458768900/1313874733275807765
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Dan Linden
tracked
Dan Linden
Thank you for the report, Quinn!
Issue tracked at https://github.com/secondlife/viewer/issues/3238. We believe this will be fixed in the next RC, the one after ExtraFPS - 7.1.11.12150664210. Please see future updates here.