We are facing a texturing issue when needing to change a PBR face from alpha to opaque. Currently when we do this in world by editing the mesh object ... editing the texture, changing from alpha to opaque and saving, it seems to save but the next time we log in, it has reverted back to alpha. The current fix we have found to work is to edit the material while it is in inventory and then to apply it. Can this be investigated so that when editing the mesh object face itself, that the changes will hold. Thank you. Please reach out if this is not clear.