Material with BoM textures on one avatar interferes with same Material on other avatars.
tracked
DreamCrawler Martin
Been testing this and its a SEVERE bug you need to handle.
To reproduce
1 - Create a material. Put a ANY BAKED BOM TEXTURE (i.e. UPPER) on the BASE color slot.
2 - Create a box. Apply material to it.
3 - Pick up the box. Give it to other avatars.
4 - Avatars wear it.
Result
The attachment on AGENT A shows baked texture on AGENT B and vice versa. Keeps changing when zooming in and out, or if any of the agents rebakes his maps or reattaches anything.
Found this happening on my avatars after updating them to BoM. But after a simple test the bug is super easy to reproduce.
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Dan Linden
tracked
Dan Linden
Thank you for the report DreamCrawler Martin!
Issue tracked at https://github.com/secondlife/viewer/issues/2570 . We have no estimate when it may be implemented. Please see future updates here.
DreamCrawler Martin
Wow wow wow. Testing it in depth. The bug is SEVERE:
To reproduce
1 - Create a material. Put a BAKED UPPER material on the BASE color slot.
2 - Create a box. Apply material to it.
3 - Pick up the box. Give it to other avatars.
4 - Avatars wear it. Party is done.
Its so severe it could allow texture ripping in official viewer.
primerib1 Resident
DreamCrawler Martin How would that lead to texture ripping?
Lucia Nightfire
Can you please post your environment? Such as which/what version viewer you are using, what region this occurred in and at what SLT? Also, the name of the agent whose texturing interfered with yours.
DreamCrawler Martin
Lucia NightfireI just posted it. Also, other agent interfering is Dirk Steinbook , but It happens with ANY agent wearing a mesh with same material UUID (with a BoM material on the base color slot).
Yistin Usher
Had same problem and had to revert back to non-PBR avatar