[PBR] Align Planar Faces Not Functioning
tracked
Zanibar Pixelbottom
Clip Demonstrating Behavior: https://youtu.be/LuTbgsij74M
Additionally, it appears that the texture alignment overlay is always tied to the transforms of the Blinn-Phong material.
To Reproduce:
- Rez two prims and place them next to each other.
- Place a glTF material on adjacent faces on prims.
- Set texture mode to Planar
- Ensure both texture transforms of both faces do not match.
- Click Align Planar Faces Checkbox
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Dan Linden
There is not yet any progress on this issue. It has been imported to https://github.com/secondlife/viewer/issues/2975.
Stevoid Resident
All projects on hold because of the inability to texture to a satisfactory standard. Any progress on this?
Kristy Aurelia
Changing 'Repeats per Meter' doesn't seem to work on PBR either, which I think might be related to this issue.
Curious Thespian
A related issue in planar mode is that I have been unable to rotate a glTF material.
Cooter Coorara
I second what Zanzibar said. This has stopped my lastest building with PBR. I just finished a pub which didn't need alignment, but my next one does. I hope there's a fix soon.
Dan Linden
tracked
Dan Linden
Thank you for the report, Zanibar! Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
Adonis Cobalt
Dan Linden Hi Dan! Any progress on this? Just hoping to hear/see something soon as it can put quite a dent on trying to use any prims with the brand new shiny materials. I've been loving the updates so far though!
Stevoid Resident
Dan Linden Hi Dan. Any progress on this?