PBR Update Causing Serious Texture Load Failure
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Lorelai Mistwallow
Textures in every viewer since the PBR update have now been unloading and reloading, often times failing to do so, and remaining blurry. I have tried everything suggested such as whitelisting viewers and their features, but I know I'm not the only one experiencing this. This is completely game breaking and as a texture artist it's near impossible to have a consistent workflow when half the time my textures aren't loading in. I have a new GPU and plenty of RAM to spare and then some so it's not my computer.
I have been able to go into the EDIT menu and have it load in, but it does this for the diffuse texture only, and when exiting the menu it will go back to attempt its reloading cycle with multiple failures. PLEASE FIX THIS.
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Jellyfish
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Jellyfish
I'm closing this out due to inactivity. Please feel free to re-open if you're still seeing it.
Jellyfish
Hi everyone!
Is anyone still experiencing this issue on the SL viewer specifically?
Atlas Linden
Hi all!
There have been many PBR performance upgrades and fixes made since this report. Please let us know if you continue to experience this issue.
Note that Firestorm is yet to implement a lot of these PBR fixes into their main release. They are however integrated into the Firestorm Beta.
Nerxual Oh
Atlas Linden So we are to wait for long amount of time until FS releases a new update? I just got these textures bugs constantly last night on 7.1.11 FS. Maybe hire more folks to tackle these bugs that show up on second life?
Allegory Malaprop
Nerxual Oh Firestorm is a 3rd party viewer, not maintained by LL. They do not pay them, they do not dictate their schedule. It has a lot of features that I find lacking in official so I prefer it- but LL does not control their release schedule, it's an independent team that always lags behind official in code base.
BellaCheri Debevec
I see it all the time in terrain textures , terrain looks grey or white, sometimes a relog help sometimes it doesn't.
SabrinaCooke Resident
This happens to me a lot, too. I've been getting help from an FS dev on the issue but we still haven't found a solution. Not to mention whichever viewer I use (I've had to cycle between FS, SLV, and Alchemy--whichever was actually letting me stay inworld--for the past two weeks), it eats up literally all my available memory: CPU, VRAM, and disk. And yes, I was advised to try the FS Beta version, but I didn't even hit the loading screen before everything spiked and I crashed so badly my screen flickered to black.
I've never had this problem before PBR and would often visit sims with Ultra and 256m DD on, with two different browsers, GIMP, Discord, two chat programs and even a document editor running at same time. Now I have to turn everything off just to get 5-8 FPS with Ultra at 80-90m DD on fully decorated sims so I could take a photo. It's starting to feel like gambling every time I log in, which would probably be great if I were a gambler, but I'm not. :P
SL is really starting to lose its appeal with all the crashes.
Tina Korpov
Same problem. Prior to PBR I have never experienced any problems running the viewer programs no matter the environment. With the latest update, I spent a lot of time adjusting settings, till I was able to get textures around me to stay in focus and stop going blurry then sharp every 90 seconds, as well as reduce (but by no means resolve) these odd cycling power spikes, but even standing still alone on my sim with no other background programs running, suddenly my FPS drop 70% and I hear all my PC fans kick on trying to cool down, then it goes back to normal, repeatedly. It seems to be independent of whatever kind of environment I'm in (IE packed heavy lag sim or a empty mostly static one). However with the adjustments trying to stabilize the power spikes while still having viewer focus stability, it now takes 15 minutes for textures in inventory sub-windows to display, as soon as I minimize the sub-window its gone and I have to wait 15 minutes for them to load again. Its rather a deal breaker for me so far, but I do trust people smarter them me to fix it provided they are aware the problem is occurring for many users. Thank-you kindly for any assistance.
Dan Linden
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needs info
Dan Linden
There have been several fixes to texture loading since this was filed. If anyone is still seeing texture load failures with the current Second Life 7.1.10.10800445603 - DeltaFPS , please comment where you are seeing the issues and attach a screenshot if possible.
Dan Linden
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