Performance penalty from mirrors persists after the mirror is deleted.
tracked
Dan Linden
- In an area with no mirrors, note the framerate.
- Create a mirror probe. Note the framerate.
- Delete the mirror probe. Note the framerate.
Observed: The framerate after deleting the mirror probe is the same as when a mirror probe is present.
Expected: The framerate after deleting the last mirror probe in a scene should be the same as before creating a mirror probe.
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Kristy Aurelia
One thing I did not mention in the other issue, is that: the low framerate persists after teleporting as well and in cases where you move far away from the mirror causing it to outside render distance.
Disabling and re-enabling Mirrors setting in graphics options resets the state back to regular framerate, until another mirror comes into view.
Dan Linden
tracked
Dan Linden
Mentioned in https://feedback.secondlife.com/bug-reports/p/mirrors-continue-being-rendered-after-being-disabled
Issue tracked.