Projected lights from linked llTargetOmega prims slowly drift downwards
tracked
Qie Niangao
Projected light emitter must be in a _linked_ object and rotating with PRIM_OMEGA or the like. Note that particles, a similar viewer-side effect, do _not_ drift. This is not a server-side bug: no active script need remain in the object for the drift to continue. See https://community.secondlife.com/forums/topic/507574-projected-light-slowly-drifts-from-targetomega-use for video, sample setup script, detailed observations
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Dan Linden
tracked
Dan Linden
Thank you for the report, Qie, and for the investigation from everyone else in that forum thread!
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.