Replacing Links for a BOM texture does not retain the texture order.
tracked
Wendy Nitely
If you use the Replace Links feature to replace a BOM texture, the "new" texture is placed at the top of the list. Because list order is essential to the proper baking of textures, especially body and head textures, this causes every outfit to failure to bake correctly.
Having searched for a global way to reorder textures (and finding none, not surprisingly) this places the user in the unenviable position of individually manually editing potentially hundreds of outfits.
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Wendy Nitely
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Second Life Release 7.1.10.10800445603 (64bit)
Release Notes
You are at 11.3, 62.1, 27.1 in Freyo located at simhost-0b8a048fe6055a4b1.agni
(global coordinates 463,883.0, 302,142.0, 27.1)
Second Life Server 2024-07-22.10048683488
Release Notes
CPU: 11th Gen Intel(R) Core(TM) i9-11900H @ 2.50GHz (2496 MHz)
Memory: 32459 MB
OS Version: Microsoft Windows 10 64-bit (Build 19045.4894)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2
Windows Graphics Driver Version: 31.0.15.4680
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Window size: 3840x2104
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Texture memory: 8192MB
Disk cache: Max size 3993.6 MB (59.6% used)
J2C Decoder Version: KDU v7.10.4
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.23.1 / OpenAL Community / OpenAL Soft: OpenAL Soft
Dullahan: 1.14.0.202408091639
CEF: 118.4.1+g3dd6078+chromium-118.0.5993.54
Chromium: 118.0.5993.54
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September 29 2024 15:15:39
Atlas Linden
tracked
Atlas Linden
Thanks for the report Wendy!
This will be imported into GitHub
Wendy Nitely
Atlas, Is this the proper method to make reports? Once they go into GitHub, how do I add more info (I have additional info I think may be meaningful)?
I'll describe it here in case it helps:
In going through outfits to correct the order I've gleaned more information.
#1 The original texture was the LAST texture in the display order of textures when viewed in the AVATR floater MY OUTFITS tab. This was true for all outfits, they having all been made from an existing base outfit.
#2 In
every
case I've looked at, the new texture (the one that was implemented via the Replace Links feature) appears at the TOP texture in the list when viewed in the AVATR floater MY OUTFITS tab.#3 When R-clicking the Outfit Name (in the AVATR floater MY OUTFITS tab) and selecting "Edit outfit", in about 1/2 the cases the new texture is at the Top of the displayed order, in the rest the new texture is at the bottom of the displayed order.
#3.A No matter where the new texture order is positioned in the "Edit outfit" display, the baked order is incorrect, in other words the baked order places the new texture last, the top position over-riding all others below it (e.g. laugh lines, forehead wrinkles ad hair base not showing).
#4 Correcting the bake order is accomplished by moving the texture from into the correct position. HOWEVER, If the texture is
already
in the correct (bottom of the list) position the correction must be accomplished by moving the texture up one and Save changes, followed by moving it back down into the correct position and Save changes. Only then will the Bake order be correct.Hope this helps!
~Wendy
Atlas Linden
Thanks Wendy!
The extra info is always helpful :)
It can be continued to be added here where other residents may also see them.
And yes, this is the proper method to make reports. We import the valid bugs into GitHub so the developers can be made aware of the issue. I can pass this extra info you've provided into the imported issue which can be found here: https://github.com/secondlife/viewer/issues/1664
Wendy Nitely
Atlas, Yay! Thank you ever so much Atlas!