Very niche edge case I spotted at random: a glancing reflection of the sun will result in the reflection getting blown out into wrong colors.
This affects only the glossy component of Blinn-Phong materials: PBR and environment BP are unaffected. It also requires a fairly specific kind of sky and a shallow angle so it's not easy to spot in everyday use.
Repro:
1) Create a cube, set it to blank texture, black tint so the diffuse doesn't interfere with any colors you see. Set specular to blank texture, set glossiness to 255, environment 0.
2) Set environment to sunset (control-shift-N). Open personal lighting settings, set glow focus to 1.0 to increase the sun intensity.
3) View the top of the cube towards the sun at a shallow angle. You should see something like the attached image, with a distorted cyan-blue-magenta highlight in the middle of the sun. Rotating the cube might help seeing the effect from a less shallow angle as well.
The effect depends strongly on the chosen sky and angle of viewing, e.g. I can't reproduce it using the default midday, but can see it on a custom sunset as well (PBR-tuned HDR enabled, so HDR or lack thereof doesn't matter). It can be seen on a sphere prim, but only when the specular angle is sufficiently shallow and glancing. Also lowering the glossiness spreads out the intensity of the highlight, eventually making the colors normal.