Create Sphere, Open PBR Material, Make Base Color White and ORM White, Change Base Color Tint to a yellow tone, Adjust roughness to 0 and Metalness to 1. This should give a gold like material, the reflections facing the camera look correct, however towards the edge the reflection gets blueish (sky color). It appears like there is a fresnel reflection (blueish) on top of the metal reflection (yellowish). Which is physically incorrect for PBR Metal materials. The reflection on the gold material should be yellow all over, also at the edges. For reference some pictures of RL christmas baubles. For completeness' sake i added a render of a gold material in Vray (5th picture), please notice how there is no blue edge, even though the background is a 360° blue sky environment.