Second Life currently supports bulk upload for images, sounds and animations, but mesh can only be uploaded one file at a time. Every mesh has to go through the uploader individually, which is slow when working on a project with dozens of assets.
Two cases that would benefit:
Selecting multiple .dae files at once and uploading them as separate mesh assets, each with its own name taken from the filename.
Uploading a single .glb / .gltf containing multiple meshes and having the uploader split them into individual assets rather than treating the file as one object.
For creators building large builds or installations, this would cut a significant amount of repetitive work out of the pipeline. Ideally the bulk path would reuse the existing per-mesh settings (LOD generation, physics, scale) applied as defaults across the batch, with the option to review before committing the upload.