Add categories for surreal, experimental, and non‑realistic worlds in the Destination Guide
Anne Forbes
Second Life presents itself as a creative platform, but the 'Destination Guide' currently surfaces mostly lifestyle‑oriented categories (beaches, clubs, homes, shopping, photogenic regions, etc.). This unintentionally frames SL as a lifestyle simulator for new residents, even though the platform supports far more imaginative and non‑realistic content.
There is no clear place in the 'Guide' for: surreal or dreamlike environments, experimental or conceptual builds, impossible architecture, non-realistic worlds, creative experiences that don't fit in existing categories.
These spaces do exist in SL, but they're basically invisible to newcomers because the 'Guide' doesn't signal that they're part of the platform's identity.
This isn't a criticism of existing categories, just an observation that a major creative segment of SL isn't represented.
A few new categories would make the 'Destination Guide' more accurate and more welcoming to the imaginative side of the platform.
Thanks!
Log In
Flower Caerndow
Many creative places are in the Art category under Exhibits and Installations.
Silver Starlight
I would love to see this. Good suggestion.
Rowan Amore
There are Fantasy as well as a Sci-fi, Supernatural, Cyber, etc., sections under RP communities. Not all are RP specific either.
Rosie Gray
Rowan Amore, perhaps you've hit on the main problem, that the categories Anne Forbes is talking about shouldn't be under RP specifically.
Beatrice Voxel
Rowan Amore RP should be a separate flag unto its own, as there are roleplay communities that span nearly every genre within SL. From "slice of life" modern urban roleplay to Gorean fantasy, Star Wars, Star Trek, cyberpunk, and many more, they're all over the map.
This isn't to say that many of the roleplay regions aren't stunning to look at, they're usually really well done. The problem is, they're not really for 'tourists', whereas the builds Anne Forbes refers to aren't really specific to roleplay, they're visual spaces for people to experience.