add all the region debug consol LLCS options below to the Region/Estate menu:
health_regen_rate
The speed of health regeneration in hitpoints per second.
invulnerability_time
Invulnerablity time applied after avatar death.
damage_limit
Maximum damage per damage event.
damage_throttle
The maximum number of points of damage a single source may inflict on a target per second.
death_action
Set the action to take when an avatar dies in the region.
0 = Teleport home
1 = Teleport to parcel landing point.
2 = Teleport
and add a Damage multiplier option that add a region/estate wide modifier to damage before Damage events are called in target scripts