Allow bigger animations
tracked
Aglaia Resident
Right now, an animation file is limited to 250,000 bytes. This is very small. If your animation makes use of the body bones + fingers, you can rarely make an animation longer than 20 or 30 seconds with such a limit. Of course this also depends of the FPS and other kinds of things, but i've noticed that for a "normal" animation, animating the body and the fingers (not the face), in 30 FPS, i can rarely make an anim longer than 20 or 30 seconds because of the 250,000 bytes limit.
I propose to double this limit and make it 500,000 bytes.
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Monstaar Mama
This is an issue I run into repeatedly as someone who frequently works with complex animesh animals at Teegle. The size limit is something I ran into several times while animating our Animesh Koi fish, and resulted in me having to compromise on the look of the animation in order to get something that would fit into SL. It is also something I run into regularly while animating our dogs. So yes bigger animations would be a great asset to us.
Crexon Resident
This will likely be the next step as the goal is to move SL to follow the open glTF standard.
SL Feedback
tracked
SL Feedback
Hello, and thank you for your feature request regarding increasing the animation file size limit. This idea has been brought up in the past and is currently tracked. We understand the importance of having larger animation files, especially with the complexity introduced by Bento bones. While we have no estimate when this may be implemented, please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!