Allow inventory rename of modify objects containing no modify scripts
tracked
Furious Soup
There is a vast amount of content available where the object itself is modifiable, but the scripts or other content it contains are no mod.
It is possible to rename such objects or change their description by rezzing them in world, renaming and then taking back into inventory.
It is not possible however to rename the same objects directly in inventory, or when attached.
This limitation makes the process of renaming modify objects unnecessarily difficult.
Log In
Darling Brody
Apposed: Any change to permissions inevitable opens up exploits. In this case we have no way of knowing if the original creator was relying on the fact that the object cant be renamed without being rezzed as part of their security/copyright enforcement or functionality of the object.
Such a change should only be possible on new objects created after the date the permissions rule change, to ensure no undesirable security exploits result.
Livi Evergarden
Actually allowing us to change the name on any NO MOD item, while preserving the NO MOD on all other aspects
Lance Kent
Oh my yes please.
Spidey Linden
tracked
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.
Darling Brody
Spidey Linden
Apposed: Any change to permissions inevitable opens up exploits. In this case we have no way of knowing if the original creator was relying on the fact that the object cant be renamed without being rezzed as part of their security/copyright enforcement or functionality of the object.
Such a change should only be possible on new objects created after the date the permissions rule change, to ensure no undesirable security exploits result.
Woolfyy Resident
the reason is linked to object's UUID management ...
Furious Soup
Woolfyy Resident thanks, I suspect something similar but hey, no harm in asking!
Skyler Pancake
Yeah. As much as I would love this myself, it could easily cause some scripts to completely break. There are a number of items that use name and descriptor as part of the script identifiers.
Furious Soup
Skyler Pancake mod items containing no mod scripts can still be renamed by rezzing them first. If an object rename would break a script in a modifiable object, then that script is already at risk even without this change. Objects should be set explicitly no mod if their scripts are sensitive to object name/description changes.