Allow seating avatars on other avatars
Rental Rizzler
Allow avatars to become sit targets via a script. This would allow for incredibly interesting content such as dancers, couples walkers (Piggy back rides, hugs, holding hands), etc. that would not require a rezzed object. Avatars seated on another avatar could be animated, and control the target avatar, or vice versa.
This would need to be controlled by the target via script to prevent people from just sitting on others. Allowing this would simplify the creation process for creators making these types of systems. It would also allow users to explore second life even in no rez areas such as stores, public land, etc. while still having the ability to interact with others without needing to rez an object.
An example of this could be an avatar attached car, golf cart, sleds, planes, etc. Having the ability to explore second life without worrying about a rezzed object getting stuck on access walls, their object being returned, region crossings, etc.
A stretch ask would be to enable synced teleporting between seated avatars.
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Shakeno Tomsen
There is already a suggestion for this: https://feedback.secondlife.com/feature-requests/p/sit-on-avatar-animesh-skeleton-point
Giskard Triellis
I can imagine the sudden influx of horse avatars at shopping events with their AFK disinterested partners riding along.
Kilolo Jenkins
My 2 biggest questions:
One: how is this different from no-rez devices that already exist where the behavior is allowed via cling feature and relative avi positioning?
Two: Wouldn't it be easier to create a script that serves as a conditional so as to prevent people from latching on without permission to the object being used as opposed to the person being the sit target? Again, this sort of already exists thanks to RLV and people knowing how to script the possibilities.
But it sounds like this would be more specific?
I'm not saying it's not a good idea. But it seems like a slippery slope to make the actual person be the target as that can open the door for worse than what's already out here being used for fun/harassment/nefarious activities.
Toothless Draegonne
Kilolo Jenkins llUnsit is a fun LSL function. No reason it couldn't be used to unsit anybody sat on you.
Anyway as I recall, this is an impossible ask, until work is done on scenegraph, which is foundational work that enables a lot of other stuff. Not that I'm not in favour of it. Just that it can't be done until proper scenegraphs are a thing.
Rental Rizzler
Kilolo Jenkins Perfect positional synchronization including rotation. Current hugger/hand holders either rely on a prim which requires rights to build, or are scripted to follow an avatar which is difficult to align properly. If we can link avatars together there's no need for prim or scripted solutions, and it avoids all the misalignment and collision issues with a follower.
For example most follow HUD's position your avatar above the targets avatar, and requires special animations to offset your avatar to the correct position, while these work alignment isn't great and your position will always lag behind the targets position when moving. Linking avatars together would avoid this altogether.