Alpha materials breaking mesh
Lexii Lane
When painting in substance painter for instance (This should be for any model painting program really) transparency is broken. If I have a part of a mesh that has an alpha material on it, unless its on its own face, it will actually break the display of the material, causing the light to not hit the material properly, as well as allowing you to see parts of the mesh as "transparent" even though the material isn't painted transparent in a given spot.
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