Animation Priority Change By User
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Sterling Ronzoni
Currently, a specific animation priority level must be specified by the creator and after uploading it to SL, that priority level cannot be altered.
However, the priority level of each animation should be user adjustable in SL.
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Magician Vacano
Great idea, I think it would not only be beneficial to be editable on the animation itself, but also as an option in LSL animation triggers.
Dolci Woodget
Yes, please!!
Linn Darkwatch
This would be so helpful to Tinies and other non-human avatars who want to, for instance, use a human chair - but can't because the chair's priority is higher than their body's and it distorts them.
Prushka Blue
100% yes
Madi Melodious
This is a long over due feature.
Rain Jezebel
I agree, also, a new explanation of how to set priorities. I use firestorm to create an ao with specific priorities but they override most other item scripts in priority. I can change from 3 to 4 in most animations, but I still have issues with objects and poses often. I kno, im not great at it, and it's user error mostly, but making it easier with the ability to change, seems like it would help.
Cuddles Supply
Rain Jezebel It's only user error when the user has a animations with different priorities and they make the less optimal choice.
Some, but not all, animations are sold with different levels in the package.
Zy Butcher
I support this. If no priority is specified by the object/ui priority selector, then it uses the file priority by default.
Yman Juran
If posssible Yes,
Nyx Onyx
Would be nice if we when playing an animation can decide its priority (both when playing through the UI, and when doing so using scripts).
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