Better World Map Protocol
tracked
Extrude Ragu
The reliability of the world map is really poor.
Tiles disappear/appear as you zoom in and out, it takes way too long to display a proper map and often doesn't display anything at all. I spend more time zooming in and out of the world map trying to get stuff to appear than I do actually using the world map.
I think this experience is pretty common amongst residents.
When I talk in the Second Life discord, viewer developers seem to think that it is simply 'the way it is' - 'The old image must be cached' etc.
What I'm saying is that fundamentally it seems like whatever protocol powers the world map does not seem fit for purpose. Failures are too frequent on all viewers, TPV or first party cannot reliably render the world map when opened.
I think this should be taken to the drawing board, the fundamentals and failure points assessed, and a better, more fail-safe world map protocol should be designed that will address the reliability issues of the existing design.
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Maestro Linden
tracked
Woolfyy Resident
Would be easier to use a title : "better world map" ... and let LL solve it
Chaser Zaks
The problem isn't with the protocol, but as others have said, the caching.
Maps are fetched from
https://secondlife-maps-cdn.akamaized.net/map-{z}-{x}-{y}-objects.jpg
, however the grid doesn't expire old map tiles, so they remain cached on the Akamai CDN.The correct approach would be to issue a "DELETE" HTTP message to regions that have declared that they will not be coming back online to the coordinates of the region, as well as rebake the zoom tiles.