BOM Replace Temp
needs info
Nescolet Resident
Scenario: you are wearing a few BOM stuff on your face, including BOM head skin, each in their right stacking order, which allows your face skin to appear blending seamlessly with your body skin. And now you need to replace your head skin with the browless version. You tipically will detach the face skin with brows and add the face skin without brows, but this new attachment gets baked on top of everything else. The only way right now to fix this is to sort the bom stuff in appearance edit and save a new copy of your outfit wich is cumbersome when just trying new applier eyebrows, for example.
Idea: So I propose to have a right click option for bom stuff in inventory called "BOM Replace Temp" that allow us to just replace that bom item with a new one keeping its stacking order in the baking pile so it does not hide stuff like neck blender, hairbase and such and we can just focus on trying new stuff without having to sort and save temporary outfits.
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Kyle Linden
needs info
It sounds like you are looking to have more control over the ordering of a newly added item, rather than starting it at the default top location and then needing to edit its location. Is that right? Is there really any difference between a "temp" and permanent ordering here? Bake service would just order the current outfit items based on the current ordering info in any case.
I may not be understanding your use case, in which case please give us more details. Thanks!
Nescolet Resident
Kyle Linden let me know what more info do you need. Maybe i can explain better the idea.
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Vir Linden
Nescolet Resident: It looks like I added the question just after you replied about the Needs Info tag - see above? ^
Nescolet Resident
Vir Linden, I call option "temp" in the context of trying new bom items, replacing lets say one pair of bom brows with another, in the same stacking order that replaced bom brows were, all of this without saving the updated outfit. The window for this feature would work very similar to replace links window, but this is a temporary change as long as outfit is not saved. This will save hassle without having to sort the bom item list, which does not support sort dragging and works by clicking on tiny up and down arrows.
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Vir Linden
Nescolet Resident So you want to be able to replace an item at the same point in the stack order? It seems like we already have a notion of temp changes - those are just changes to the current outfit folder that have not been saved back to the source outfit. So if I'm reading this right the main change is being able to control where an item goes in the stack directly, without fiddly arrows.
It also sounds like we would like a feature to do sort dragging - not sure if there is an existing request for that already.
Nescolet Resident
Vir Linden its more like replacing one specific bom already in the stack with another one, without having to know the exact point in the stack where the item to be replaced is. It seems knowing where in the bom stack an item is will require more changes than replacing an existing bom, and inserting a bom item in between two already applied ones will still imply moving all the upper items one step upward.
Nyx Onyx
Vir Linden There are indeed requests for better controls for BOM layers, including dragging to sort. It's also been requested that we can move several layers at once, and I myself have put in suggestions already back on the Jira. A replace-layer feature would be great too, like right-clicking a BOM layer in the inventory and similar to being able to select an attachment point for objects, that you can select the BOM layer in the context menu that you wish to replace. Oh, and one of my old suggestions is to have a BOM layer like Universal that is actually Universal for real: you can put it anywhere on the stack from on top of the skin all the way up to above the BOM-clothes. And did I mention being able to create BOM-block assets? Like outfits, but only BOM layers that you add all at once in the order they're set in the block asset.