Bring Back Avatar Cloth!
churchdevil Resident
The feature to have baggy pants and shirts on default LL bodies has been removed, and there is no way to enable it. Why?
It used to be in the graphics settings as 'Avatar cloth' with a checkbox next to it. It's gone now. In the debug menu (RenderAvatarCloth), it cannot even be re-enabled, and says 'DEPRECATED'. I would like to see it again. For people who still enjoy using the old-school LL body, having cuffs on your pants or being able to make your shirt baggy brought unique character to your avatar. I can completely understand that the default LL body is old and outdated, and that many people don't use it anymore, but please don't remove that joy for the few that are left. I simply just can't understand why it was removed in the first place. The avatar wavy cloth function wasn't hurting anything, or anyone.
EDIT: To add onto this, YES you can still use the sliders, but other users will not be able to see the effect on your avatar. Tested this by having a friend look at my avatar while I was using using "pants cuffs" sliders. He couldn't see them. The friend logged into default viewer and got the same result. This was an intentional removal.
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Imbolc Sirbu
thanks for your finding, this is what i found out (Firestorm) : on meshbody it does not work anymore (indeed! ), the changing of flare.
On classic body it does work, photo's fyi. Very odd (and not logic at all..) Yes bring back avatar cloth ! (it is there only for classic ava).
Etheria Parrott
It sounds more like a bug than a discontinued feature. LL wouldn't do anything to break content deliberately. Oh "deprecated"! You're right.
Earnest Deed
Thank you for the research this would explain why in Linux Cool VL Viewer trousers recently became tight leggings, but the latest version shows flares on the logged in avatar, but other avatars flares are rendered as tight leggings. Note that if PBR is toggled off in Cool VL Viewer there is a pre-ticked option to turn on Avatar Cloth Shader, but this setting has no impact on seeing flares worn by others as tight leggings. So returning the Avatar Cloth option to the LL viewer may have no impact on what is probably a server side issue.
Apple Silicon LL Viewer showed flared trousers, but my two Linux viewers see it as skinny jeans. Then after altering the clothing of the avatar on Linux Firestorm, the Apple Silicon browser not only saw it as skinny jeans, but also switched to seeing the Apple logged in avatar as wearing skinny jeans. Later it returned to showing flares to the logged in avatar.
Diddle Oh
_when_ was this feature removed?! i havn't used default viewer in a long time, and not being around all year, i don't know how long i've been nipping in off the cuff without flare!
an important detail is that some viewers have a setting for allowing 'baggy' clothes to wave as if in the wind, much like jiggle physics for clothing. of course this enhances blouses and trouses in a way still unparalleled with the "latest" avatars. so what are we supposed to gain from such a deprecation? we can use my clothing on a mesh body with 'bakes on mesh' now sure, and if this stays borked there will be no practical difference between them, other than the default avatar body still being the simplest and most customisable body supported by the viewer!
it's all the more upsetting because of the silence. much like the unannouced "ai" features in firefox now (it's called 'machine learning', folks, visit about:config and search for "browser.ml."
sigh
), where we only learn about it because eventually a setting appears or disappears. it's not even a breaking change for me, i'll still use the defult body. it simply set the viewer apart from the user as an adversary, rather than an extension of the avatar.Kameo McCullough
Please, fix the big stuff that impacts everyone's daily interaction with SL. The stuff over which folks are tearing out their hair. The small stuff that works fine and has been working fine for a long time, just leave it alone. We're always hearing how LL doesn't have the people and the resources to handle all the stuff that customers are complaining about. Maybe take a look at where the time and resources are being spent and consider reorganizing that department. And, so you don't forget, we love ya, LL boys and girls. We know you're trying your best for us, and we appreciate your efforts. Just wanted to throw a little love into the conversation since, it seems, we don't do that very often. Hugs, and thanks for all of your efforts (except this one under discussion. :-D).
Janet Rhiadra
Please keep the old tools so we can use them with the new ones...Thanks
Phrynne Resident
What was the incentive of this change? What was the purpose of it? What is gained by it? I see no improvement or advantage to it at all, and a great deal of bother for those of us who have been here a while and acquired good clothing that now will not fit properly. Bring back Avatar Cloth today!
tjmark0518 Resident
Why cant you fix lag problems and other major problems, and save fixing avi's that aren't broken in the first place for a latter date when the people that play the game actually ask for it.
Eren Padar
If there is one thing that has been both greatly improved and at the same time totally ruined over the years, it's avatars. At one time shopping for clothing was easy. Men's stuff fit men and women's stuff fit women, period. But then mesh was brought in (which is great. I love mesh bodies). But now when we shop for clothing, Oh! I can't get that because it's only available for XYZ body and not XYZ petite! It will fit these five brands but NOT the other five brands. And you have to mess with a HUD the equivalent of a 747 cockpit to get things to fit and set alphas etc etc etc. GEEEMINY GIVE US SOME CONTINUITY!!!
Like clothing that ADAPTS to whatever body it's put on. Like boobs that can actually CHANGE SIZE (like with legacy avatars) because WOMEN'S CHESTS ARE NOT IDENTICAL.
And for crying out loud, put the baggy pants back in the viewer. Why does LL keep removing stuff that works just fine and BREAKING things we have used for two decades (like NORMAL graphics, as a huge example)????
Please return baggy pants. Seriously, what were they thinking?
Drake1 Nightfire
Eren Padar Mesh clothing is made by users, not LL. They are rigged to specific bodies. With the massive list of mesh bodies, new ones every other day it seems, how do you expect a mesh clothing creator to keep up? They make for the popular ones.
Eren Padar
Drake1 Nightfire To clarify, I wasn't criticizing clothing or body makers. I was chiding Linden Lab for creating a system that poorly implemented Mesh (just as they poorly implemented PBR). I gave a prime example: they created a Mesh Body system that failed to allow for adjustable breast size. Again, what were they thinking? Body makers and clothing makers don't have much choice when LL borks the system from the start.
Another example: I joined SL because I could BUILD INWORLD, with my friends, share our experiences, and benefit from one another's knowledge. That ended with Mesh. I did not join SL so I could sit all by myself in real life staring at a Blender screen. Why is that necessary? Because LL implemented a questionable mesh system with no in-world mesh creation tools-- not even a basic one that would allow us to mod a mesh sphere or cube or combine multiple objects into a mesh object. They left us to ourselves to do so-- OUTSIDE OF THE SL PLATFORM.
That's when I stopped building... and a lot of other creators have told me the same thing. It's no longer fun. We no longer have a society of builders encouraging one another; we have a whole bunch of individuals competing against one another as they sit staring at their EXTERNAL mesh making tools, ignoring the Second Life world the majority of the time.
That's the point being made: changing what works and made SL strong, to something that does just the opposite. Let's lay the cards on the table: Linden Lab seems to think the more "realistic" they make SL, the more popular it's going to be and the more people they are going to attract. That viewpoint is dead wrong. The more complex and anti-social SL becomes, the more it's going to lose users, discourage new users from joining, discourage people from tackling even learning to build things themselves. As a result SL is declining in popularity, not increasing. The "old generation" is getting older, wiser, and are either leaving SL or dying out. The new generation isn't impressed by SL's laggy, erratic platform. And the elimination of "baggy pants"... resulting in those formerly-fine pants becoming ugly skin-tight leotards... is just a symptom of what's going wrong with SL. They're destroying the old for a new that isn't going to attract anyone except hypertech, OCD or homebound residents.
Imbolc Sirbu
Drake1 Nightfire applause for your reaction, really ! :) So few people (want to?) realise how much insanity it is with constant new mesh bodies AND keeping that up as creator.
And only complain that their new xyz body does not find enough 'whatever they wish'.
The big brands can keep up (often), and still... It's not easy that people always want new body (to me anyway).
Like : when they like their body, isn't that great to build up a wonderful set of clothing, buy new clothing, skins, etc. It seems many change every year or so. Now Erika body vanishes as well, owner wrote a beautiful notice & owner sells body for a little price in shop (as exemple, just what pops in my mind).
Why not keeping a nice body for several years? 'most creators cannot keep this up'.
Linn Darkwatch
I tried this and you're right - OMG this is awful! Not only doesn't the cuff flare or bagginess show, but the cuffs are set tight against the skin, like socks instead of regular pants. Why would anyone think this was a good change? SL just wrecked a large percentage of my biggie outfits in one move.
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