[Combat2] Uncap 100 REZ_DAMAGE limit on llRezObjectWithParams
complete
Jessicatz Fairymeadow
When rezzing an object like a bullet with llRezObjectWithParams and usingt he REZ_DAMAGE parameter, the supplied damage seems to be capped at 100.
llDamage does not have this problem.
I think it shouldn't be capped at 100 like this to match llRezObjectWithParams which is important for physical projectiles crossing region boundaries, which llDamage can't do.
Log In
This post was marked as
complete
Thunder Rahja
On the other hand, having a known limit for damage on unscripted projectiles allows creators to plan around it when dealing with weapons by other creators. 100 is all you need to kill an avatar in one hit with unmodified damage. By requiring that extra step of using
llDamage
in the projectile/explosion/etc it creates a threshold that discourages the use of excess damage. I don't want to see 1,000,000 damage bullets in a high fire rate gun.Jessicatz Fairymeadow
Thunder Rahja It's good that you think of the abuse angle, but I don't think this is a good way to prevent or hamper griefing. Especially since llSetDamage and llDamage are not restricted in this way, and the only "deterrence" this brings is that the projectile needs a script in it, which is easy to do for a griefer, and incidentally adds to simulator load (making the griefer happier).
If I was a griefer, I would simply use llDamage in a loop from multiple rezzed prims instead of trying to rez physical unscripted projectiles like a legitimate player weapon would do using this function.
So neither would that be an effective deterrence, it would also make things worse for the region and more annoying for regular creators.
Thunder Rahja
Jessicatz Fairymeadow:
llSetDamage
is limited to 100 damage, or rather the damage property of the object is limited to 100.It's not deliberate griefing that's my concern, it's that creators might gradually increase the damage to beat other creators' objects in a vicious power creep cycle.
Further, having a hard limit of 100 on the damage property of objects affirms the clean link between 100 damage = 1 bullet in the current community.
Signal Linden
planned
Spidey Linden
tracked
Issue tracked. We have no estimate when it may be implemented. Please see future updates here.