Introducing Opacity Control for BOM Layers
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Jaden Nova
I suggest an enhancement to the Bakes on Mesh (BOM) system by introducing an opacity option for BOM layers. As a designer, the current limitations of BOM force us to add additional mesh layers, particularly for makeup applications. This increases mesh complexity and necessitates the use of complex HUDs.
Enabling opacity control on BOM layers could eliminate the need for extra mesh layers, thus optimizing mesh complexity and enhancing overall performance. Additionally, this would allow for greater flexibility and creativity, as BOM makeup layers wouldn’t be limited to one or two mesh layers (depending on the number of mesh layers created by a designer).
With the recent introduction of 2k BOM textures, the capability to adjust blend modes directly on BOM layers would be highly beneficial for both designers and users. It would offer more customization options and improve the user experience.
It would positively impact the creative community and contribute to a more streamlined and efficient design process.
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Crowe Heartsong
This would open up a huge range of new possibilities. Strong upvote from me!
Carolina Gaelyth
That would be truly amazing
ninacullenz Resident
yes please please please please please
MalSmol Resident
Upvoted!! pleasepleasepleasepleasepleaseplease
Osuntomi Melendez
Upvoted!
Nanao Violet
Yes!!
BelaSwwan Resident
I vote yes!!
Sebastyne Alpha
I can think of a few uses for this in addition to makeup layers.
Tazara Bailey
Would really really like that
Jenny Xaron
would be awsome!
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