DimplesApplePie Spicy
I like the idea, like on Black Mirror :) https://www.youtube.com/watch?v=AOHy4Ca9bkw
Holocluck Henly
This is the thing. If such a feature is made it should have 2 tiers like Derender.
There are many practical uses for blocking. For instance as a veteran Giant Snail Racer we often relied on temporarily blocking our competitors while override blocking chat just so we can race without seeing their snail blocking the track. We unblock them after the race. I'm sure that's still practiced.
Removing annoying attachments and their hovertext that sometimes Display/Never won't eliminate for whatever reason also benefits from a temporary, non-malicious block that won't come back if you relog (as with Derender).
Therefore making this proposed ability an advanced block separate from Block Classic would be fantastic... and automatically add them to a property ban list on the parcel level.
Nyx Onyx
The blocked person not seeing me (the blocker) is not something I would request, however I would like to be able to stop them from interacting with me. That means no pushing, no receiving IM:s, no receiving public chat, no receiving money transactions, no receiving items, no receiving Marketplace stuff. And it should include scripted or physical objects owned or controlled by them. Sometimes I'm happy with just blocking them partially though, and I would like to have that granularity in the blocking settings at the time of blocking another person: let me tick some boxes, and extra points for letting me add a comment (for memory, and perhaps a box for a personal auto-responder), and a block duration.
Zy Butcher
Nyx Onyx Objrcts not interacting would conflict with things such as Combat 2.0, I think derendering them, not sending/receiving communication et cetera should suffice. Derendering, however is not a LL feature and relies on a little hack, but I am sure there is some other way.
Nyx Onyx
Zy Butcher It could very well be handled by the Experience system or in a parcel / region setting that such a thing can be enabled that overriddes pushing blocks, but you need to be able to stand in a social place such as the Welcome Hub, or at Social Island 10, or a sandbox, and block an offending person such that they cannot push you, whether or not that person has rezzing rights there. As for the derending feature, LL could very well make it an official feature through some better mechanism.
RestrainedRaptor Resident
This could DEFINITELY be abused by trolls. They could block people around them to prevent them from seeing and reporting malicious activity in an area.
Paul Hexem
I've always wanted to be able to grief a region without the region owner knowing about it. Great idea.
Christi Maeterlinck
No, I don't think this one-way invisibility is a good idea. It would allow people to sneak about on the victim's territory or in their presence– do we want a bunch of spies running around? It makes SL a nasty and confrontational world. Yes, there's a place for conflict, spy stories etc if that's what you want– in a Roleplay– but there, the interaction has been mutually agreed.
Lucifera Morningstar
They have something like this in one of the other grids, if you block someone you both become invisible to each other and that's just that. Also invisible in the radar
Peter Stindberg
This would amount to censoring the experience of others. This has been discussed before, rather recently even. The choice to block someone is a personal choice. What you suggest would impact their experience in a way they can't do anything about. While you might think "serves them right", this would constitute a far (over-)reaching impact on resident's experiences.
Oil Supply
Peter Stindberg Yes, that should be part of the impact of being blocked. Residents have no ethical responsibility to make the world a better place for people they have blocked. People are blocked for reasons. However, the blocker should not be rendered invisible. The blocked should be rendered as a Grey humanoid shape like ab AV over complexity is rendered.
SL Feedback
tracked
SL Feedback
Hello, and thank you for your feature request regarding an inverse blocking system where blocking someone makes you invisible to them. This idea has been brought up in the past and is currently tracked. We have no estimate when it may be implemented, but please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!
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