Make PBR optional like the 3rd party viewer CoolVLViewer
under review
Darling Brody
PBR has knocked a lot of us out of SL due to unusable frame rates of 4-6fps or worse. The choice to do a cut-over to PBR with no backwards comparability option available for people with older computers was clearly a mistake. If Phillip Linden needed to personally email us all to test the new viewer version it means we lost a lot of Residents. By the way, the new viewer Phillip asked us to try is still giving the unplayable 6fps for me.
Secondlife is NOT Fortnite; Our residents are not hardcore Gamers with the latest hardware. Secondlife was the game that until recently was still playable on 20 year old graphics hardware, which helps greatly with player retention. Lets not lose that inclusiveness! The SL Viewer has always been able to turn off features that are overly taxing for people's computers and should retain that functionality going forward, even if it means we need to include two graphics engines for a few years while people upgrade.
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Beatrice Voxel
We could all go back to prim avatars made out of boxes, if framerate is the be-all, end-all criteria to performance.
Seriously, that's what I do when I hit an event with a ton of people, I take all the mesh attachments off, put on a full body alpha, and wear a big box with my profile pic on opposite sides. Doesn't do much for MY framerate, but at least I'm not making other people's systems lag...
OK, all snark aside. The argument to keep using outdated, likely-not-to-be-supported rendering code simply to retain users is shooting ourselves in the foot. We're trying to encourage MORE people to join Second Life, right? So given the choice between the new shiny Call of Duty or Age of Conan, and a 20-year-old amalgam of user-built structures and furnishings and old rendering methods, what do you think people will choose?
VRChat is attractive because it is a recent development, without all the cruft of decades. That's what we're competing with.
So what the Lindens need to do, is cut out all the old onion-skin 'stuff' that most people hardly ever use, but still makes up the basic building blocks in the SL toolkits. And yes, doing so will break anything USING those things. And people will complain when their flexies look wonky or their bling particles stop working. They'll complain when their resizer scripts lock them out of sims because of script memory. They'll complain when their sculpt complexity makes them look like shapeless mannequins to everyone else. Well? Update things so you aren't affected.
PBR is a big shift in rendering, one that will allow developers who work in the industry NOW to leverage their skills and create beautiful things, without having to reinvent an ancient wood-spoked wheel to do so. Don't like it because your computer can't handle it? Perhaps it's time to upgrade, then.
I'm a pragmatist, I have zero expectations that even a 10 year old system will continue to run any game or social platform that is updated to reflect modern capabilities. That's why when PBR was put into beta, I tried it, noticed it made my old Gen3 I5/1080ti get cranky, and cut funds loose to build a new 12th gen I7/4070ti based system. I saw where things were going, and arranged to be able to handle it.
Zy Butcher
SL relies heavily on its visuals as it is in fact a metaverse. PBR is not a new technology and has existed for over 10 years. Although bumpy SL needs to update itself to keep being attractive to current and future users otherwise we would be stuck with premesh avatars.
The drop of FPS is not intentional and with the ExtraFPS update you will see a meaningful improvement but the update to newer hardware is something any software requires from time to time. Please, take it into account.
Gabriele Graves
I'd like to add my voice to those saying what a bad idea it would be to do this.
When Henri added this to Cool VL viewer he specifically stated it was a transitional step that he expected to remove.
Lucifera Morningstar
PBR wasn't the cause of the performance problems. It was other code that happened to be bundled with the PBR release (as per LL themselves). And as of the DeltaFPS viewer (and all 3rd-party viewers based on the LL code) the performance is already back to pre-PBR levels, and there's a third round of optimizations incoming ("ExtraFPS"). And to give an example of how potent these optimizations are: I have one of those mini-PCs with a celeron processor and an Intel-chipset graphics setup. It could NOT run Firestorm v6.x at ALL. Freeze/crash before the world even loaded. But Firestorm 7.1.11 - the version with the DeltaFPS code - runs with fully loaded textures and mesh. Not
fantsatically
...about 10-12 FPS. But 10-12FPS is better than zero followed by a freeze/crash. Barring edge cases with unique parameters, it seems more and more like anyone not updating to the latest viewers are inflicting this pain on themselvesVivienne Schell
Sorry, but no PBR viewer runs better than any Pre-PBR viewer. None. The loss of fps is significant, even on high end hardware.
Lucifera Morningstar
Vivienne Schell I can appreciate that you're having a different experience, but...it IS a different experience, from mine (see above-detailed test) or anyone else I've spoken to in person. Of the few who've mentioned it to me, I asked if they'd whitelisted the viewer in their antivirus program, and every response to date has been along the lines of "Oops, I forgot that part, brb" after which it was fine. Speaking of which...anyone having issues, might want to check that. You have to remove/re-add the exclusions after EVERY update/fresh install, else the AV software will still cause issues (and no, I don't think that makes sense either, but it happens anyway).
Melody OwO
Lucifera Morningstar The reasoning for that is the hash or in laymen's terms "fingerprint" of the files changes. Despite same name/location/numerous other things the same, the antivirus still sees that change and gets upset. Hopefully that makes it make more sense for you.
Lucifera Morningstar
Melody OwO This is extremely helpful to know, thank you! It does make sense now.
Mari Moonbeam
From a comment above :"a small group of users that can't. or won't, upgrade, always get left behind" not sure it is a "small group". Really think someone with a lower end machine is going to do all this Linux stuff when just working around a firewall for an update throws them? There is a basic question I have not heard answered - is a VIABLE financial future of SL going to be in glossy oooo lookie fancy skies world where people communicate out of world in voice or Discord etc or is it going to BE a world where people connect in text and voice when in smaller groups but don't need or want the best images. Looks or connections? Most long time residents are here for the community, the connections. Creators don't want to 'dumb' down their stuff - but will SL be viable if the tech lower end crowd is pushed out? If you only log in a few times a year why decorate a house or ever change your clothes? Folks who make a long term commitment to learning about SL are a small subset of the tech users in the world. Really want to turn off even more of them?
prissypaw Aldrin
coolvl should be the gold standard in how viewers should be developed it is the only viewer to properly support linux, it is the only viewer that runs great, it does not have features i would like to have, the point is though that the work that its developer puts into it actualy makes a difference, and creates a working viewer i have had to go from singularity to it because v3 viewers are lagy bloated pieces of trash, and singularity is no longer being updated, before you mention genesis it does not have linux support, and i know one of the devs on genesis they arent happy with pbr at the moment either, i have been enjoying seeing shadows and mirrors and afew things that have changed with PBR however it does not feel ready there are still major lag points, and i run Dell T7400
OS: Artix Linux x86_64
Host: Precision WorkStation T7400
Kernel: 6.11.3-artix1-1
Uptime: 2 days, 26 mins
Packages: 993 (pacman)
Shell: bash 5.2.37
Resolution: 1920x1080, 1920x1080, 10
WM: i3
Theme: odrTech-Purple [GTK2/3]
Icons: BlackoutIcons [GTK2/3]
Terminal: xterm
CPU x2: Intel Xeon X5450 (8) @ 3.000GHz
GPU: AMD ATI Radeon RX 470/480/570/5
Memory: 6664MiB / 32095MiB
the gpu is actualy arn rx 580 OC 8Gb and i am lucky to get frames above 20fps on good days, i play vulkan compatible games, the only ones i cant do is avx2, as for those saying why not buy a new computer because some people can't afford one so easily as you who are priviledged enough to either have a job or be born into wealth, just because the news lies about there being low unimployment does nto make it true, the reality is alot of people are living either paycheck to paycheck or trying to find work in a job market that has to high of standards or is flooded with slave labor already.
LeillaLux Resident
prissypaw Aldrin also my friend recommended to me the new Kokua viewer for Linux and I like it too. Maybe that would be another option for you to try as backup for or a change if you ever need or want to try another option for Linux.
Tiffany Hultcrantz
I tend to agree here. My video graphics are apparently up to date. I am still having issues with the PBR. Although I occasionally do gaming combat, I mostly rp in SL. Visuals play a role but mostly for posting images in Deviantart. I would have liked an option. Also consider that many other rp'ers I play with in SL are actually elderly in rl. They are hesitant when it comes to the cost of upgrading their computers. I can afford but I am reluctant.
Jackson Redstar
Second Life runs on the creators. They rely on the direction will go in the future. In all new technology, a small group of users that can't. or won't, upgrade, always get left behind
xaka Chayoo
Jackson Redstar Small group ? Think again, see all the reaction from LL and FS, small group about the size of 80% plus.
Ash Qin
I think it's great that third party viewers can accomodate some audiences that Second life may not be practical to focus on. I do think for those who see these issues, they should use an alternative like Cool VL Viewer. Henri Beauchamp does a fantastic job in catering to some of these users.
Equally, I am very excited and happy that Second life is focusing on modernising the platform and look forward to seeing the new work on keeping Second life an up to date competitor against the other virtual world platforms.
Holocluck Henly
If it also means restoring shadows intensity I'd probably keep it in Fallback mode as much as possible.
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