Max-Non-Impostors uses a bad shape
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Pazako Karu
The shape that detects which avatars to prioritize rendering, seems to be roughly spherical and based on the FOV of the avatar somehow. As the camera is not spherical, it seems odd to choose a spherical algorithm for this, especially since half of that view should be unrendered.
Why does this matter? It's common that only 1/3 of visible avatars are actually rendered as non-impostors. The shape used for non-imposter calculation is putting several avatars, who cannot be seen, as fully rendered. This means 2/3 of my avatar rendering capability is being wasted on things I cant see at all!
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Kyle Linden
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Logan Elf
Agreed. I would have expected the non-imposter count to only apply to myself and avatars within the camera frustrum. Avatars outside the frustrum should have been culled.
Pazako Karu
Note: This is with 16 'max non imposters' set. 1 was me, 5 were animated and in visible, 10 were animated+invisible. My screen at that FOV contained 15 animesh objects and myself. All should have been rendered.