more attachment points
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Zanya Resident
A good head, body, and hair can take up 8 attachment points just on their own, and basic utility HUDS another 6-8, so this is long overdue. At least another 10 would account for mesh bodies and parts without substantially affecting lag.
Lindinha Hyun
It would be very good
Rheia Silvercloud
For individuals with particularly complex avatars, especially furry ones, one ends up easily hitting attachment cap in some cases just including ones' head, ears, eyes, mouth, tail, HUD for the head et al, hair, hands, feet, body, body HUD, then clothing and any additional HUDs needed. The cap, while satisfactory for human basic avatars, breaks once one slides to many if not all forms of non-human, be it furry, alien, etc., that uses unusual or non-human body parts. While understandable that this cap may have been put in place to prevent computers from 2011 from being overwhelmed, especially in a modern mesh environment, it has become an increasingly tight straitjacket since.
steph Arnott
Rheia Silvercloud, nothing to do with computers from 2011, it is because of several factors such as broadband date downloaded packet and LL server sim load. LL has to find a goldylocks mean else vast majority will have data capping implimented by service providers. Result sim crash, massive lag avitar complixity reduced to under cap limit.
AlettaMondragon Resident
YES! 150 at least!!!
SL Feedback
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SL Feedback
Hello, and thank you for your feature request regarding more attachment points. This is indeed a popular suggestion among our residents. We found that another resident had previously brought this up in Second Life's previous bug tracking system (BUG-232322). We are merging your comments with the existing request to help prioritize it. While we don't have an estimate on when this might be implemented, please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you! ♥