Player Mods
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AzaleaBluebell Resident
So., many years ago when I played Runescape (long long time ago) at some point there were many people abusing the game, or griefing people like I often encounter in Second Life as well. Both in random places, as well as new residents landing spots and the firestorm help sims.
At a certain point they introduced Player Mods, in order to assist the Jagex employees to act faster on this kind of behavior, those player mods had limited powers compared to the company employees, but could still do some direct action to solve issues with griefers.
I imagine that perhaps this would be interesting for SL as well, as I come past griefers almost daily at random places, and it seems to take a long time for LindenLabs to track/react to all abuse reports submitted by dozen of people, sometimes 40 times about the same griefer. A Player Moderator (PM) would be able to handle this faster, and with a PM abuse status / temp. ban it would be easier for LindenLabs to deal with this kind of behavior faster?
(not sure what category this goes too... so I picked avatars)
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Polyhistor Serpente
I can understand where this is coming from but from a resident that has been around for Second Life groups that are prime examples of why this not a good proposition such as the JLU, the Green Lanterns, and the original failed official Mentor program I can tell you this likely will ultimately become a very big problem if they do this. Potentially a bigger problem than what it would be intended for.
As Baetrice Voxel said, the tools are already there. The issue is many places either don't take the time to self educate themselves on how to best utilize them or just don't put forward the forethought to set things up in such a way (staff, trusted individuals, or friends / settings / automated tools) to take care of what they envisioned their location to be used for.
While this is likely coming from a place of well meaning there is a high probability this will be abused.
Beatrice Voxel
Right now, this is mostly managed at Estate Management level, wherein someone with enough authority for an entire region (usually group-deeded) can basically control all aspects of who is allowed on that region. They can ban other people, eject them/send them home, return objects rezzed by specific people OR 'everyone not part of the group', and so on.
The problem is, this only applies per region - if you change regions, someone else is now in charge. It works out well in practice, since region owners (renters? lessees?) have direct control over their property.
Furthermore, parcel/estate mods are typically also group mods for whatever group is associated with the area, so rather than JUST submitting an AR on a griefer, post a note to the group, or IM a group moderator or owner. Most clubs also have security systems deployed, which have been set up to work on behalf of the owners. This means that club employees, who may lack the authority to ban/kick someone themselves, can access the security and have it do the work.
As a mod for a region with both recreational venues and residential parcels, I've found that leveraging group authority takes care of most asshats - anything I can't deal with directly, I can page one of the owners on our Discord server and they're present within minutes to help contain the problem. It does mean having an external asset (a chat server system) for support paging. But it works.
SL Feedback
Hello, and thank you for your feature request regarding Player Mods to help manage griefers and violators in Second Life. This is a great idea and has been brought up before by another resident. We found a similar suggestion in Second Life's previous bug tracking system (BUG-226901), and we will be merging your comments with that to track it more efficiently. While we don't have an estimate on when or if this feature might be implemented, please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!
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