Hi there, sorry if this is a noob suggestion. And has been discussed and thought about a lot already.
Question: In both pbr and old-method textures could we please have a colour tint option in the normal panel. Laying over a "normal-ish-blue"** tint of our own could be a way we can adjust normals strength in world. I have no idea if this will work from a programming/viewer/world point of view. But sometimes instead of adjusting the normal itself I just open it in krita and make a layer over it and set some opacity on that layer and fill it with a "normal-ish-blue" colour, this lowers the normal effect without having to rebake it. So if we have a tint option in the normals like we do for spec... it might work? and be very helpful?
IF this does workout, perhaps limit it to only a "normal-ish-blue" range for choice so people don't go putting red over it for instance.
I think it could really help folks who are using different windlights with products from different creators to balance out the depth of items in the scenes they create. How that needs to work from a dev point I obviously have no idea, but it could be helpful if possible?
**range of the blues that a normal map uses