PLEASE allow Hollows of 99
Eren Padar
This has been the case from the beginning. On a standard prim, the maximum hollow percentage is 95. This leaves a shell that is simply TOO THICK. Please, please change that arbitrary 95 to 99. It will make a big difference in viable objects and build attractiveness.
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steph Arnott
That would massively increase the Li, like MASSIVELY. Tortured prims are bad enough for Li when linked and often makes the build go poof.
RestrainedRaptor Resident
steph Arnott Not all tortured prims are bad. The ones that greatly increase the polygon count, like twist, are bad. Hollow is not bad, and simply letting objects be a bit
more
hollow isn't any worse.Lucifera Morningstar
steph Arnott The primary reason the LI goes up is the physics - set it to Convex hull and LI drops dramatically
steph Arnott
You clearly do not understand what 'convex hull ' does, it is an outdate kludge and you can not hollow more than 95%
Andromeda Quonset
I would go further and say to allow hollows to 99.9
nana Saenz
agree
CrixusCrucifixus Resident
Would be helpful in making 'onion layer' surround bubbles as well
Pazako Karu
An 'even thickness' checkbox would also be amazing. A lot of prim tricks for making walls involve making a prim twice the size just to make the walls the same thickness. Of course, in this case, pick the smaller of two sides.
Vincent Nacon
I believe the reason why it got capped to 95 was because of physic. Could be worth a revisit at some point.
Kira Skydancer
Agreed. I tried to make something just yesterday that just didn't look right at 95% hollow. It was supposed to be a curved wall to add to my Tiki, but just looked... kludgy... with that thickness.