Please Allow Reflection Probes' Texture Faces to be Visible
needs info
Ember Ember
Currently, PBR reflection probes are transparent only. My suggestion is to allow the faces on Reflection Probes to be texture-able. Reason: Often when decorating or creating a new build, users will utilize a prim to create the floor or wall (and especially in the case of a Linden home to re-texture the floor/wall with carpet or wallpaper). Allowing a Reflection Probe to accept a texture on any given face will allow users to utilize a floor, wall, or ceiling of a room that has been properly "Sliced" or "Hollowed" in the object edit menu as a Reflection Probe without the need to rez a whole new prim for the probe alone.
Log In
Spidey Linden
needs info
Ember Ember
Spidey Linden I am unsure of what more info is needed. I am suggesting that that the prim that is used to create a reflection probe to also work like a normal old prim that can be textured and tortured.
Crexon Resident
are suggesting user selectable cubemaps built from say blender?
Or is this more so looking to turn more complex objects into probes?
If it's this the math behind how reflection probes work gets stupidly complex beyond the current sphere and square and im not sure everyone is ready for another massive FPS to SL for them to enjoy.
Also even Unity and Unreal only use sphere and square reflection probes.