Pre-load Function for Animations
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Chimera Firecaster
There's still no pre-load function in LSL for animations. I know you can fiddle with using different priorities (https://wiki.secondlife.com/wiki/Category:LSL_Animation), but with dozen or more animations in an object that's just not a realistic solution. Others have tried overlapping animations or playing with animesh. Another possible solution used by dance performers to have their avatars run through all of the animations before going out on stage.
All of these work-arounds are either not practical in most cases or clunky in application. On the webpage linked above, there is a reference to "SVC-6866A llPreloadAnimation() - a function to preloading animations ready to be played on-demand without delay."
I know that the SVD-6866A request has been around for years (2010 or before). A pre-load function would be huge help to animators and make SL animations running smoother and more efficiently.
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WingWalker Resident
I agree with the need to fix this bug.
RohanaRaven Zerbino
It’s simply unacceptable for a feature with the potential to elevate the Second Life experience to have been ignored for over 14 years. While we’ve all adapted to jumping between animations on the first run, it’s frustrating to explain for the gazillionth time that this is just a common SL caveat that disappears on subsequent runs.
Animations are crucial to the SL experience; without them, the platform would be nothing more than a 3D showroom and not a vibrant virtual world. Over the past 15 years, there have been minimal improvements in the animation area: the addition of the anim format, 60-second animations, and Bento. However, the introduction of Bento heads has only added to the chaos, as the lack of a default rig has led to a situation where each creator has their own unique rig. This has created a frustrating mess, impossible to untangle.
We need to see more focused efforts from LL to improve animations and implement features like the pre-load function to ensure smoother, more efficient performance, especially in sequences. It’s time for a serious commitment to the animation aspect of SL, as it plays a vital role in our creative expression and overall user experience.
SL Feedback
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SL Feedback
Hello, and thank you for your feature request regarding a pre-load function for animations in LSL. This idea has indeed been brought up in the past and is currently tracked under the reference SVC-6866A. We understand the importance of this feature for animators and the potential it has to make animations run smoother and more efficiently in Second Life. While we have no estimate on when this might be implemented, please keep an eye on future updates. We appreciate your input and hope you continue to share your ideas to help improve Second Life. Thank you!