Prevent Banned Avatars from Using llDamage on Restricted Parcels
Soap Frenzy
Avatars should not be able to use llDamage against agents or objects on parcels where they are banned or otherwise do not have access. This should also extend to objects that have been deeded to a group by said avatar.
Currently, if a parcel has damage enabled, a banned avatar can still use llDamage to affect targets within that parcel. This effectively allows them to bypass parcel bans and continue interacting with residents or objects despite being explicitly denied access by the land owner.
This behavior undermines the purpose of parcel access controls. If a land owner bans an avatar, that decision should prevent all forms of hostile or disruptive interaction originating from that avatar, including scripted damage.
Parcel owners rely on access controls such as bans and group restrictions to manage their land and protect the experience of people within it. Allowing banned avatars to continue affecting the parcel through llDamage removes control from the land owner and weakens their ability to enforce boundaries.
By permitting damage interactions across parcel bans, the platform effectively overrides the land owner’s explicit decision about who is allowed to interact with their space. Preventing llDamage from working across parcel bans would restore the intended autonomy of land owners to control interactions within the environments they manage.
A secondary request would be adding a flag to the region settings that can be set TRUE or FALSE to allow damage to be dealt from sources to targets on different parcels as a region wide setting and default it to FALSE
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Toy Mouse
The biggest issue I can forsee is if the banned avatar can still be damaged by people in land they can no longer access so it would allow a ton of abuse by land owners especially on shared land. I agree with disabling the ability for a banned avatar to damage people in a parcel HOWEVER I also want to stress the importance of ANY people in the parcel being unable to damage avatars on its banned list otherwise you will end up with a pay2grief system that will deter people from using the combat system in anywhere that isn't a fully private region.
Pet Mouse
Toy Mouse This to be honest.
Seth Ravenhurst
Man, people just figuring this out now.
Trouser Monster
Definitely seems to be an oversight on how llDamage was implemented, but this absolutely would need to go both ways and disable damage from going outbound against banned avatars as well.
Toothless Draegonne
Might be a problem with deeded objects, considering that they are then owned by the group and not the banned individual. You have to find the deeded object and remove it. In principle I definitely agree that banned should mean banned, though.
Talvin Muircastle
I would have to look, but I seem to recall other issues relating to things Banned or Blocked Residents can do that violate the spirit of the thing. I have upvoted this, but I think there needs to be a broader effort to get that more in line with expectations. Which User Group would be the one for that?
Void Mysterious
According to the wiki for llDamage to work it says:
"The prim containing the script and the prim receiving the damage must both be in damage enable parcels."
so... for what you describe if i understand correctly this person should be in another parcel in the same region and such parcel should also have to be damage enabled.
To me this look like something that should be address at whatever weapon system you are using.
Pet Mouse
This should indeed be considered strongly.
AlettaMondragon Resident
Wait, so for all these years, even though a banned person's objects cannot enter the parcel, but if they can inflict damage from outside, they can??? And this oversight was never corrected?
Trouser Monster
AlettaMondragon Resident It wasn't until recently that you could directly damage avatars via llDamage. You used to have to have a prim with llSetDamage collide with them, which wasn't able to cross banlines.
AlettaMondragon Resident
Trouser Monster It's not difficult to move a child prim or a large object over the banned parcel while it's rooted outside, so even with collision based damage only it seems too much of a hazard.
Beatrice Voxel
Definitely a gap that allows for griefing (and thus Abuse Report tickets to manage). LL needs to fix this, soonest.
Horny Nuzzle
Ideally I think that llDamage should follow parcel access rules exactly INCLUDING bans, so team spawns (parcels) could be protected (allowlisted) to prevent any possibility of damage from those not allowed. TF2 team spawn rooms come to mind as an example.
Parcel pass lists can already be both managed by LSL and timed, making scripted experiences using these tools possible.
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