Require Gacha machines to disclose their odds.
Dragon Mommy
If Gacha is coming back to SL in full force as Transfer items, I feel we need the following:
- A standard, required script that allows the user to click on the machine and receive the odds of each category of item.
Merchants may continue to set their own percentages, and tiers of rarity. For example, the output might look like this:
Common: 80%
Rare: 15%
Ultra rare: 4%
Secret rare: 1%
Or another machine might look like this:
Common: 75%
Uncommon: 25%
And a machine you might not want to play could display this:
Common: 99.9%
Rare: 0.01%
The above are simply an example and not a suggestion for setting a specific required percentage or tiers. I still believe we should leave that up to creators, but that the chances of getting an item you want shouldn't be a mystery.
This is a disclosure commonly included in Gacha games or games containing Lootboxes. Many Gachapon machines are also beginning to display odds in real world spaces.
If folks want their feedback on maintaining the ban, there is another feedback post for that. I humbly request we keep this one on topic so it doesn't get merged. ❤
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Kalia Pawtato
Wholeheartedly agree that chances of each prize should be made clearly available to shoppers! There are a number of countries that require these kind of disclosures for digital games that have gacha-like mechanics within them for monetization. It would definitely be appreciated by consumers and I could only assume be preventative and helpful for users in those countries.
JMRY Resident
I hate gacha! Not only of it's very low probability, also you need to try many times to get the items what you want. I'd rather buy a fatpack, all things includes, no need to gamble over and over again, even though fatpacks are a bit more expensive than gacha.
More importantly, the fatpack can copy, some can mod, you won't feel bad for destroying an item that cannot be replicated, you can backup them.
Gacha is cancer, either ban it completely or provide a fatpack purchase option.
Zoren Manray
Really I always wondered why Gacha was banned in the first place.
But YES even back then I wished percentage disclosure would at least be mandatory. Being completely uninformed of the percentages is what turns Gacha from a fun gamble to pretty much a scam sometimes.
Dwight Clutterbuck
I propose a radical solution:
PERMANENTLY BAN GACHAS, AND LEAVE THEM BANNED.
Signed: The Majority of the SL User Base.
Zia Underwood
My problem is who is gonna regulate it? They could literally post random misleading odds and the only way you'd know is by pulling the lever over and over than doing the math to determine the ratios. Which just isn't realistic for anyone to do and LL certainly can't devote the manpower to check every seller who does this.
AnnieLamourVrai Corvinus
I know it's not... But I always think the pronunciation is gotcha.
Christi Maeterlinck
This valuable example by Dragon Mommy reinforces something I've always thought... why do people buy Gacha items in the first place? If I want buy something I buy it, without messing about with the possibilities of getting something else. What IS the point of Gacha?!!!!
Dorie Bernstein
Christi Maeterlinck I would love to know the point too! As someone who's never had the best luck with contests using "random" chance, I always assume I'm going to get 9 of each common before getting 1 rare. The old gambling warning applies: The odds always favor the house.
spirit Wingtips
Christi Maeterlinck when gachas first entered the grid it was all about the rares and its excusivity a creator would put up a set in a machine, the price to play was reasonable too after the events round was over they were no longer sold inworld or at the stores mainstore and the items were very good! The chances to getting a rare was easier in the beginning too, however as time went on and
some
not all creators got greedy they increased the number of items in the gacha and introduced something called an ultrarare (a second rare) by now im sure the percentage/odds of getting a particular item has lessened simply by inttoducing multiple items an extra rare, creators also only gave you a picture of the set of gacha items some people have complained that the items they were after were not in the machine!
while i dont beleive this is widespread its not beyond plausability that someone will try this but getting back to your question,
Excusivity, knowing you wont see that being sold again on the grid, having a full set of something its like collecting sneakers,records,toys, same thing.*Iza Onyx
Christi Maeterlinck - I think it is about getting something unique. I always bypass gachas and by them from resellers on MP
Midnoot Resident
Allowing up front knowledge of the chances of actually getting what you want out of a gacha vendor, changes everything. Now, you can truly blame it on the player for once. " Well, you knew the odds. Shouldn't have gambled with a 20% drop chance :P"
Kathlen Onyx
You can ask for the odds to be posted if that makes everyone feel better but it won't change anything.
Gacha Machines and Slot machines use the same game mechanics. The both use Random Number Generator (RNG): making each spin/pull an independent event with no predetermined outcome.
You could pull all day and never pull a rare.
Kinda Vile
Cannot agree more with this. Customers should know what they're getting into before dumping L$. Even if LL doesn't produce their own script for it. It would set a precedent that gacha content creators should be transparent with their customers.
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