Separate the sound slider / mute buttons for Avatar and World sound sources
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Cynos3D Resident
Separate the sound slider / mute buttons for Avatar and World sound sources.
I am rather disatisfied with having to mute "sounds" in world at music clubs and social venues when people get spammy with gesture or have objects on their persons that emit repetitive, annoying sounds. This has the effect of muting ALL SOUND sources which is less than ideal when i just want to listen to a DJ's music or relax to the ambient sounds, waves on the beach, birds or what ever else is in the area.
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Maestro Linden
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Cynos3D Resident
If LL can further separate sound sources such as objects and gestures as well, that would be amazing but I'll keep my initial request simple and realistic for now~
AlettaMondragon Resident
Cynos3D Resident Do you mean within avatar sounds? To be honest I think it would be just fine if an Avatar sound slider and mute option would apply to every gesture and every attachment worn by avatars. Actually two more sliders wouldn't make the volume panel too complex so why not, but things like this can add more risk of creating bugs too.
Cynos3D Resident
AlettaMondragon Resident I meant Avatar worn object sounds, Avatar gesture sounds, Environmental sounds. Could be a sub menu or more sliders in the main menu. as for bugs, every new feature has the potential for bugs, Lindens should have the QC resources to adress those in a timely fashion if they're a recurring, frequent issue, which isn't exactly a big ask considering they're a game development company, this is pretty standard.
AlettaMondragon Resident
Cynos3D Resident I would be happy to have separate controls for these too, I only mentioned increasing the risk of creating bugs because sadly LL is not a game developer company, they're struggling to maintain SL at best, their capacity and skills are very limited. Some 20-year-old bugs have never been fixed, there are more and more with every update and some don't get addressed at all. And don't forget about the TPVs, if they import bad code from LL, they might or might not fix the bug on their own before LL would, so we could end up with certain sound sliders broken for some time if we ask for too much. That's all. Having a separate slider and mute option for all Avatar sounds (from attachments, gestures and inventory) would be really needed though.
Tamraen Dryke
I love this! I don't want to go blocking 38 other people's gestures, spankers, poofers, and dancers, but I don't want lose the ability to hear the ocean waves, or crackling bonfire. Having to endure endless moaning from spankers and overwhelming loud gestures - OR NOTHING - is going to result in muting everything or people just not wanting to go out and be together. There might be the argument that allowing avatar sounds to be muted causes divides/isolation from socializing with others, but we can already mute them, so that changes nothing. Separating avatar sounds and environment sounds allows us to still appreciate the work put into designing spaces. Conversely, there are times where I enjoy gestures like at a concert, and really really need the ocean to not be so loud over the music lol I want to hear the applause and cheers from the audience without all the explosions of the pyrotechnics on stage.
steph Arnott
You already have the ability to block those objects.
Sepp Schimmer
True, but that can be a pretty tedious task. And unlike when muting objects, a separate slider can be used to just reduce the volume of avatar objects.
Cynos3D Resident
steph Arnott It's tedious and most people simply resort to turning off sound which defeats the whole point of having sound in the first place. If SL wants to retain its population and atract new users, "don't fix what isn't broken" isn't going to cut it when people are used to far better QOL features elsewhere.
steph Arnott
Sepp Schimmer, issue is that all objects will be affected, I personally would rather land owner dissallow all scripted object at music events.
AlettaMondragon Resident
steph Arnott not really, if someone is playing a gesture, your only option would be to block those people... why would you block the other guests at a music club? With an avatar sounds slider, every object or gesture sound played by other avatars could be muted or the volume adjusted in our own viewer.
Also:
"issue is that all objects will be affected, I personally would rather land owner dissallow all scripted object at music events"
Now that is the real bad idea, so that nobody's attachments would work at all or properly because of it.
steph Arnott
AlettaMondragon Resident what you suggest can not be done, it is all or nothing
AlettaMondragon Resident
steph Arnott We have it in the land settings. Pretty sure the same can be done viewer-side as well.
Toothless Draegonne
steph Arnott
Gestures are not a scripted object. Animations are not a scripted object. Clicking a sound in your inventory is not a scripted object. Disabling all outside scripts will stop everything that isn't using a particular override, and won't stop people playing sounds from inventory. It won't even stop people wearing particle poofers. Particles are a prim property, so stopping all scripts may even cause a problem when someone teleports in and their teleporter doesn't stop throwing out effects because the script that controls them cannot disable them. It will cause a problem for people wearing RLV collars or other such systems that will break if unable to run, whether they are making sound or not.
On the other hand, having a volume slider/mute for avatar-attached sounds in a region would do a lot to let people listen to the DJ stream in a club without having a whole bunch of "WOOP WOOP" and "I LUV DIS CHOON" every 10 seconds.
steph Arnott
AlettaMondragon Resident, the land settings are viewer side. I n my opinion the issue more to do with management, tell the person to stop or be ejected. I find the poofers and woop woops damned irritating.
AlettaMondragon Resident
steph Arnott There would be no guests at any music venue after a while if they banned people for playing gestures and stuff. And some people actually like that they make the scene more lively. I'm usually indifferent until the whole thing turns into a gesture party, as Toothless said, "I LUV DIS CHOOOON" every 3 seconds by several people. That's where this suggestion comes in, you would just mute avatar sounds OR turn their volume down a bit and it's done!
steph Arnott
AlettaMondragon Resident, management should say enough if excessive. Many leave because of the constant woopng stuff and poofing, it lags the sim to a point of treckle.
AlettaMondragon Resident
steph Arnott I get your point but it doesn't mean this feature wouldn't be extremely useful.
steph Arnott
AlettaMondragon Resident, the type that do it excessively have an attention disorder and can not fathom that it turns people off them. The loud mouth drunk in a bar thinks they are funny, they are not.
Cynos3D Resident
steph Arnott I work for a club and ocasionally help with "security" doing just that, it's not always feasible to pinpoint annoying gesture spammers when they're being malicious and subtle about it. Muting all avatar gestures temporarily with a button is a quick and easy way for patrons to just get some peace to listen to what they want to hear, the music, the environment, etc.
Cynos3D Resident
steph Arnott As someone with ADD i would ask that you kindly keep this kind of discriminatory blanket statement to yourself, this was completely uncalled for and frankly ignorant AF. Please keep your comments on topic and if you have nothing more productive to say about the pros and cons of my feature suggestion.. perhaps just stop replying.
This isn't all about what -you want-
steph Arnott
Cynos3D Resident,waffle, waffle of the self entitled. Your post is off topic, also useing a mute button does not stop antisocial behaviour, a warning and ejection if repeated may do, but some just don't care..